DSOGaming writes: "3D Artist Rafael Menezes has recreated the Washroom area from the classic Goldeneye 007 game in Unreal Engine 4."
Ray tracing the most expensive and eating GPU performance gimmick that not a single game needs, this short video is another example of that.
If they can find a work around it'll be all good, maybe a fake ray tracing thats good as the native that consumes less.
“Ray tracing the most expensive and eating GPU performance gimmick that not a single game needs, this short video is another example of that.“ Have you seen Minecraft with RT? It makes a massive difference. Certain games will obviously benefit more than others. DLSS also helps with the framerate. Hopefully AMD will have something similar.
Bro, i 1000000% agree.
The ray-tracing that we're getting in games is more like a lite version of RT with way less light bounces, and it still eats up tons of power. I would have preferred if they'd thrown in a neural AI chip instead. That could have been used for tons of stuff with machine learning. More dynamic and unpredictable AI, textures enhanced by AI when you get super close, more advanced procedural generation, etc.
The latest rumor about the next nvidia cards (ampere) is that there will be no performance loss with RT turned on.
Yup I agree....
From the looks of this the Russians really let this bathroom go. Anyway, "I had to stop in the bathroom."
People complain that raytraced graphics don't offer too much of an upgrade, which is ignoring all the effort it took that team of artists to try and fake that look. Fully path traced games will not only lead to better graphics, but also free up a developer to construct a scene and let the technology do the rest. Eventually fully path traced games will be the norm and won't require the massive resource overheads. It'll all be worth it further down the road
Whats up with all that water didn't those soviets know how to piss.
What in the world makes this Goldeneye? Its 15 seconds of a bathroom.
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