Bloodborne fans have been waiting for a long time to play the game at 60 FPS and while it might be possible now through a hack, it is not a good solution.
The modder has managed to run the game at proper 60 FPS on both regular PS4 and PS4 Pro using Boost mode but there are still bugs present like blood and other special effects leading to glitches. Still it is a great proof-of-concept for running the game at a higher frame rate.
Out of curiosity, what is the Pro frame rate? I thought according to IGN Beyond, Brian Altano said they have never patched this to run at a higher frame rate or resolution, even on the PS4 Pro.
This story was updated on twitter, guy has it running correctly. Physics are tied to FPS in original making the game play double speed (player movement was fast forward) but guy found work around (now it's reported to be 60 fps with regular player movement).
The guy did the work for them. Just make an official patch.
Wasn't frame pacing the issue?
Isnt it wonderful how people keep experimenting with bloodborne 5 years after it came out? I wonder if miyazaki and everyone at fromsoft will ever stop and say "okay, people still play bloodborne. Let's make bloodborne II"