Well that's comforting news! I absolutely loved the first installment but that ending was just not good for me. Became very kingdom hearts like and it just dumps a whole bunch of stuff at you at once. So while I'm not totally against deviation, I just think the ending was executed poorly and was very detached from the rest of the game before it which was a shame because what a game the rest of it was! Perhaps when I do my second play through I'll think differently on the ending. Very much looking forward to part 2!
I played the original game many times and watched all the specials and movies related to FF7. Just finished FF7 remake (great game, on my second play through). There have always this one thing that bothered me. How in the world did Cloud get so good at fighting? He defeated Sephiroth not once but twice. Sephiroth is considered an elite Soldier, Cloud was technically never a a soldier.
my problem is by the end of chapter 17 I just wanted it to end. The bike stuff is boring and I was hoping after the whole scene, they were going to skip it this time. But nope lol. Which is fair. but it just felt like 14 boss fighter after eachother and I was already annoyed after Rufus and the horrible game design that was his fight
Oh man, I really enjoyed Rufus fight. Was wondering the whole game how that was gonna go and wasn't disappointed. But yeah adding all the extra bosses after the bike boss was really over kill and I was just waiting for it it be over.
Yup, I can't wait to replay this game on PS5. I was going to play it hardmode but I am holding off until I can play it on better hardware. This was a game that looked good but it definitely will benefit significantly from next gen hardware.
"however, for the future parts, the team doesn’t have any intentions to completely deviate from the original game." This is a vague statement. He should have been specific and said they won't deviate the story period. They have given themselves leeway do whatever they want with the story going forward. That ending can't be brushed off easily it has a tremendous impact on the future of the story.
Well, I mean the whole point of that ending is that they plan on deviating. Its good to hear that they plan on keeping the same general framework of the original story, which I did suspect was going to happen, I expect that perhaps certain parts of the game will play out differently. One that's on everyone's mind is, of course, the one at the end of disc one.
It's clear there will be heavy deviations. He said in another interview that someone is alive who wasn't supposed to be (we all know who that is) and that it will have big story immplications.
If it is who we all know it is, then holy crap is that stupid. I mean really, really stupid. It pisses all over one of the most important story beats of the original and removes a lot of the meaning behind many other story beats. Because it seems in this remake they just can't let anybody die or anyone get hurt, despite the whole story theme of the original being life and death, the feeling of LOSS that comes after death in particular.
The final boss should be Tetsuya Nomura, to prevent him from ruining more of the story. The man shouldn't be allowed near the canon of the Care Bears, nevermind FF7.
This is one of the dumbest things. Unless they deviate and cut content they won't be able to achieve the same level as FF7 remake part 1.
Considering that the midgar section was a small part of the game, there will be multiple parts...maybe around 4 or more games to complete story.....of disk one. If they maintain that same level of quality that is.
This is bad planning from Square and shows how underprepared they are with this project.
************************* *Spoliers* for FF7 ************************** ************************** You have been warned, If your one of the 4 people that haven't played FF7 1997 don't read below ***************************
Open world - they have to make the world open because that's what the original done and deviating from that is pure nonsense.
-Kalm and cloud's backstory- One of the most important parts of the game. Having Sephiroth playable is a must to show how strong he is. -The serpent in the sand. they have to nail that part. If they gave the simple trainyard so much attention then this should be given more. The option to also fight him should be there. -Chocobo farm-This should be given a lot of attention and be more than just a mini game. - Sephiroth having the serpent impaled should be epic. -The caves need to be a great level with the encounter with the Turks and the introduction of Elena - Even more open-world sections after the caves. - Yuffi encounter should be memorable. - Mini games on the golden eagle - Juno...I don't even know how to being ...this should be like midgar level. -The boat ride should be epic and the encounter with Jenova memorable -Costa del sol needs to be a minicity and have many things to do...remove the Hojo the remake got him right and doesn't need to be in costa del sol chilling. -Back to the open world -Bridge to Corel -Golden Saucer: This will be the mini-game hub and game on its own. And Sith Caith joining the party and events leading to Corel backstory. -Corel- Barret's home town. Barret's background story needs to be given greater attention -Desolate sand of Corel- Concluding Barret's touching backstory with an emotion boss fight. -Back to the Golden Saucer to do the Chocobo races to earn the Buggy. -Back to the open world with the buggy -Meltdown Reactor and the village- Scene with the Turks and scarlet
It, not the power that's the issue its whether what they have planned it achievable with out being split into multiple part. They can't do the rest of disk one in game whist maintaining the game level of quality going forward.
The original was never open world until well into the game.
But other than that yeah there is a tonne of locations coming up so it'll be interesting to see how this plays out if everything gets the same quality as the first part.
"It's the amount of locations that worry me if they can handle it, at least alot of those areas aren't on the scale of Midgar."
Agreed. The definitely won't be the same scale but I wonder if they'll increase the amount of story in those places. Certainly they will for some!
For me it's the fact that there is still so much left from disc one, I wonder how they'll keep the quality AND give us the rest of disc 1. Will it be over another 2 games to keep that quality throughout the events of disc 1? Then perhaps a 4th to cover discs 2 and 3?
I hear what you're saying. I think they could get away without having every part of the original game as big as Midgar in the remake and having that as a big set piece area to kick off with. They'll have to unless they want the game to be in ten parts which would be a farce.
With the open world I'd be perfectly happy with a rudimentary version like it was in the original just with more polish obviously. I think it'd be a mistake to attempt a FF15 style open world with everything else they need to do.
"It was a segment of the open world and you gradually gain ways to navigate, through Chocobo, Buggy, boat, and airship."
Yeah a segment, so you couldn't go where you wanted. Only forwards to the story or backwards to outside midgar. Still essentially linear (spoiler: until you get the broncho or airship) So I wouldn't expect any more than that for the remake.
************************* *Spoliers* for FF7 ************************** ************************** You have been warned, If your one of the 4 people that haven't played FF7 1997 don't read below ***************************
-Cosmo Canyon- Needs to be given a great level of detail and the backstory of Red XII needs to be done justice. The story about the lifestream needs to be told by Bugenhagen. Bonfire scene with Tifa's questions to Cloud. -Back to the open world with the Buggy -Nibelheim- One of the most significant story moments of FF7. The town needs to be interactive, capture the tone of the mansion, epic boss fight in the mansion. Vicent joining the party and Sephiroth encounter -Mt Nibel -Rocket town. Events of the failed rocket launch. Rufus shows up to take Tiny Bronco and Palmer boss fight. The scene with Tiny bronco being shot down and Cid joining the team. -Back to the open world with the Tiny Bronco being used as a boat in the sea. -Wutai-Yuffie stealing your material, the encounter with Corneo, Boss fight, Turks show up, Yuffi quest -Back to the open world -Back to the Golden Saucer to retrieve the Keystone to open the tomb of the ancient and Colosseum fights -The team rest at the golden saucer, the date with Aerith, Tifa or Barret and Cait Sith steals the stone. -Back to the open-world journey to the temple of the ancients. -Temple of the ancients. This location needs to be filled with lore and feel surreal. Scenes with tseng injured by Sehiproth, epic boss fight, cait sith's sacrifice to reveal the black material and being controlled to give sephiroth the black materia. -The bone Village -City of the ancient. This place needs to be jaw-dropping leading to the sad events of FF7 and epic jenova boss fight.
And that's the ending to disk 1
And we got a lot more of the story to go.
Honestly, if you want to see the rest of FF7 at the same level as the first game then be prepared to wait for a long time. I don't think Square enix has thought this whole project through and they are in for a surprise. I don't think the rest of the game will be at the same level as FF7 remake, there is just too much for them to do unless they start cutting content. The only way I see them achieving this is if they focus all of their team on this one game which means all hands on deck and means that no FF16 for a long time and no there square enix games. They are going to have to delegate to other studios but with cyberconnect it didn't go well so its an undesired route for them.
Kind of depends on what they change. I like a lot of the changes they did in the first part, which was mostly expansions of the existing story. But if they change major plot points...namely the big one with aerith, it does do a disservice to the original story and character. Ultimately, the main story doesnt require it, but the death had meaning, even though it wasnt readily apparent at first...and the english version didnt explain it well either.
I think the whole ending with part 1 is simply his way of giving people an option to save Aerith when Sephiroth is suppose to kill her. Maybe enough people complained to him when he was working on the script that he thought “Wouldn’t it be cool if you could save your Waifu?” and now we have this. I think the story will still unfold the same way we end up with the falling meteor star but like maybe we end up having two endings, one where we follow the original story for avid fans, or a new ending in which the people you love are saved and instead of Midgar being in ruins 500 years later with Nanaki running up to it in the OP, it becomes a utopian city in the future like the one in Shinra concept painting
Last article I read about this, Nomura talks about breaking it into smaller parts, and everyone assumes that this means that we’re going to get a slew of tiny FFVII games, and has a collective cow. Then we get one that explains that he is talking about spreading the work in smaller chunks across a larger number of teams to get it done faster, not releasing it in tiny chunks, and no one even comments to say, “Oops, we clearly misunderstood that.”
Of course, I don’t know why I would expect otherwise...
Lol look at all the people getting their hopes up with him saying it wont deviate from original. FFvii remake was a master piece....up until that ending.....oh my....raises questions on what part 2 will consist of.....my gues is that part 2 will be an open world FFXV style game. Maybe they are combining the end parts of original disc 1 and beginning to middle parts of original disc 2 for remake part 2 . And remake part 3 will be the later half of original disc 2 and pretty much disc 3 which was just the sephiroth fight and side quests.
“Won’t completely deviate from the original”
I knew it! I also think I know what they are leading up to in the next game and it’s going to be great.
Well that's comforting news! I absolutely loved the first installment but that ending was just not good for me. Became very kingdom hearts like and it just dumps a whole bunch of stuff at you at once. So while I'm not totally against deviation, I just think the ending was executed poorly and was very detached from the rest of the game before it which was a shame because what a game the rest of it was! Perhaps when I do my second play through I'll think differently on the ending. Very much looking forward to part 2!
I love FF7 Remake and the new direction they are taking. They went beyond my expectations. I hope to see part 2 on PS5 at least on 2022.
"however, for the future parts, the team doesn’t have any intentions to completely deviate from the original game."
This is a vague statement. He should have been specific and said they won't deviate the story period. They have given themselves leeway do whatever they want with the story going forward. That ending can't be brushed off easily it has a tremendous impact on the future of the story.
So that mean I shouldn't keep leveling aerith then. Thanks for the heads up. What a waste of time back then.