Skate It turned out really well on the Nintendo DS, and offers the same challenge and sense of satisfaction that the design did on the consoles. It also has an enormous amount of features to bulk up its list of things to do. As good and as fun as Skate It is on the handheld, the little glitches do get in the way, and its lack of console-like polish speaks a bit to the limitations of the portable hardware and media. But warts and all it's still a recommended experience, and at the very least EA and Exient has a solid foundation to work off of for next year.
Presentation - 7.5
Graphics - 8.0
Sound - 7.0
Gameplay - 8.0
Lasting Appeal - 7.0
Overall -
MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..
When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.
Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.