PP: The Outer Worlds impressed us all when it launched last year. But apparently it could have been so much more. That’s because, according to a recent interview, the team were held back by the current hardware as it’s capability failed to match their aspirations.
The Outer Worlds could distinguish itself from other Obsidian IPs by going in the opposite direction as Avowed and the Pillars of Eternity series.
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SECRET LEVEL is a new adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games. From the creative minds behind LOVE, DEATH + ROBOTS, each of the 15 episodes is a celebration of games and gamers. Games that inspired the 15 epic stories include Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000. SECRET LEVEL, arrives on Prime Video December 10.
People will start to understand next gen is not about graphics.This issue here is what Cerny means when he talks about unlocking game design capabilities on PS5. the SX should be able of solving this issues but the PS% will be 100% more capable.
I have trouble believing the PS4 and Xbox One where limiting factors for a few reasons. Firstly, obsidian is porting the game to the Switch, a console with about 1/4 the power of its competitors. Secondly, the Outer World isn’t technically impressive at all. The Witcher 3 (2015) an early generation open world is much more impressive than the Outer Worlds. Also, Red Dead Redemption 2 is one of the most demanding games on the market, with way better graphics and technical aspects than the Outer Worlds and it runs decently enough on the XB1 & PS4.
Love Obsidian, but this seems like a copout. I highly enjoyed Outer Worlds, but it was obvious it had a smaller budget.
That's what held back the game. Small budget, and a small team. Outer Worlds 2 could be amazing with a MS budget.
It just seems to me that many game developers don't know how to allocate memory and require an automated procedure for that. This can be showcased by the fact that the few who do know how to allocate memory (Rockstar, Naughty Dogs, etc.), never blame the consoles for given game design shortcomings.
The Outer Worlds, while well designed in terms of mechanics (the flaws mechanic and such), is badly designed in terms of levels and areas.
Loved Outer Worlds! RPG of the year 2019 imo. Beat it on Windows 10, in the process of completing again on the X. However, I'm more interested in what Obsidian is working on next. I hear its a very ambitious AAA action RPG and with the talent they been hiring lately, I know its going to be great.