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30°

Top 5 reasons Guitar Hero: WT rules Rock Band

PS3Addiction.com writes
"Since the beginning of the Guitar Hero/Rock Band saga, the question has been asked as to which is the better game. Both have there highs and lows, and both have a solid fanbase. But which one truly reigns king? We have your answers in the TOP 5 REASONS Guitar Hero World Tour Whoops Rock Bands Ass! Let's go."

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BRACHATTACK5629d ago

I used to be a die hard GH fan, but RB DLC and trophy support has changed my views. RB FTW!!!

Columbo5629d ago

Number 1 reason Rock Band destroys GH:WT:
1) Songs (RB: 400+ vs. GH: 130+)

Its all about the music.

Ice2ms5629d ago

In the next 2 weeks the Rock Band song number will be up to 500.

Also arn't these 5 things all opinion ...

IMO Rock Band > Guitar Hero.

1) Peripherals

The Rock Band 2 drum kit has extension ports allowing for 3 symbols -> 4 pads and 3 sybols is better that 3 pads and 2 symbols. The Guitar Hero World Tour's kick pedal feels a lot less safe than the metal reinforced RB2 one. The kick pedal on the WT kit is not attached to anything and on wooden flooring slides around out of control while in contrast the RB2 kick pedal is connected to metal poles.

2. Game Play

The article deals with only hammer-ons and pull-offs while stating "Where to start. Let’s cover the basics then move into the bigger stuff."
IMO (I play guitar so I know about hammer-ons and pull-offs) the RB window is realistic while the guitar hero one is insane. While on gameplay I'd like to bring up UI. The UI in RB is FAR more polished than GHWT. In World tour selecting a song when you have over 100 songs is tedious. The RB2 one is far superior with many options to narrow down the songs etc. This isn't the only UI difference. Also while on Game Play ... The Band mode in World Tour is terible joint star power and joint failing = FAIL.

3. Graphics

Rock Band no contest.

4. Creativity

Innovation is lacking in World Tour ... They didn't just wake up one morning and go hey lets make a band game instead of a guitar game. They saw Rock Band and how well it was doing and straight up copied it. Badly.

ALSO "What does Rock Band offer? Oh yeah, $2 per song, and infinite downloadable content from bands nobody’s ever heard of. Good content is far and few between."
Ok lets look back over the last 2 months.
11/18 - Dead Kennedys
11/11 - Foo Fighters ( Full Album )
11/4 - Fall Out Boy
10/28 - Blink 182
10/21 - Nirvana
10/14 - Motley Crue ( Full Album )

hydrog5629d ago

It's not blatantly obvious that author's a GH fanboy... :/

I have and like them both... but i must say Rock Band does everything GH does better. Especially DLC!

I Call 9MM5629d ago

Personally, I like Guitar Hero's gameplay much better then Rock Bands, but Rock Band really kicks Guitar Hero in the ass with it's range of downloadable tracks, and backwards compatibility with the first games tracks (both downloads and those that came with the game).

Now, if Neversoft decides to go back and fix the Guitar Hero III and Guitar Hero Aerosmith (I could care less about the latter one TBH) tracks to make them compatible with GH World Tour, that would be great. Hell, even if we could just play guitar at least that would be something.

benny o klaatt5629d ago

And i can't play it for more than 3 songs at a time. The selection of songs are great for me, well on par with RB disc offering, but i dunno, the game just seems hollow. Really not getting the satisfaction outta it.

If say any Queen, Pantera, Radiohead, basically songs i like came out as DLC for GH:WT instead of RB i'd be pretty GUTTED

Oh i got the ion rocker (a little early xmas present to myself) and it ROCKS

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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Christopher479d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai479d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood478d ago (Edited 478d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai478d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood478d ago (Edited 478d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood478d ago (Edited 478d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long478d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim478d ago (Edited 478d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz478d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit478d ago

Can it work? Yes. Does it compare? No.

monkey602478d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

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darthv721431d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1431d ago Replies(1)
toxic-inferno1431d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1431d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1431d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1431d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1431d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1431d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891431d ago

I still play the Metallica edition

Gaming4Life19811431d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1431d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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