The last two DOOM games were undeniably spectacular, but does this spell the end for a slower style experience in the vein of Doom 3?
The new doom games are fun but they are arcadey, cartoony and not scary at all. The enemies are colorful and not intimidating and they did nothing memorable with the lighting or the enviornments. The platforming in Eternal is completely unnecessary. Lastly the story in both of the new doom games is garbage, following orders from a random robot. A true, direct sequel to Doom 3 from John Carmack and the same team would've been amazing. The enemy designs, lighting and atmosphere in doom 3 were all excellent and at least that game tried to be creepy while still retaining plenty of action.
I am going to disagree with you about the story of the new doom games being garbage. The directly presented story is nothing special. However, there is a lot of interesting background lore. Also, I agree with you about the demons looking rather cartoony. Doom Eternal is pretty cartoony looking. And some of the demons, notably the Mancubus and Arachnotron aren’t visually convincing. I personally in hindsight found Doom 3 to be slow and not scary after the first few hours. I also found the enemies of Doom 3 largely uninteresting. The enemies all, for the most part behaved the same. The newer Doom games in my opinion have more engaging combat and overall gameplay.
Agree 100%, it's why I'm waiting until it's deeply discounted or on game pass before I get it
If you watch the dev blogs, you'll see that the design choice for Doom (2016) and Doom Eternal are deliberate. I agree to some extent that the platforming is abit tedious in places in ETernal, but otherwise I think they nailed the tone they were going for. If you watch the dev blogs, you'll see that the story is deliberately tongue-in-cheek, Hugo Martin himself states that - he said he wanted the game to have a "saturday morning cartoon" vibe. Heck it's why the have the Doom Fortess designed the way it is - because it's a nod to He-man and Castle Grayskull (for those of us that are old enough to remember He-Man). I actually prefer Doom (2016) to Doom Eternal, however I think both games stand up there with the originals (Doom 3 not so much imho).
Doom (2016) was better because it wasn't as goofy. Doom Eternal is too tongue-in-cheek for my taste. Also the level design in Doom (2016) made more sense. They felt like real places. Doom Eternal's levels do not have that same feeling due to the platforming elements which feel very out of place.
I have yet to finish my ultra violence play-through of Doom Eternal. I currently feel Doom (2016) is the better paced game. I have a few gripes with the platforming, and several other environmental mechanics in Doom Eternal. After, I enjoy Eternal’s combat more than its predecessor; but so far I think Doom (2016) has better levels. I also like Doom (2016)’s art style more. It was less colourful and a bit more realistic. Doom Eternal, is more heavily stylized, if not cartoonish. Some of the demons look a bit too unrealistic and unconvincing in Doom Eternal. I do appreciate the sense of adventure that Doom Eternal provides with its more varied environments and enhanced story presentation.
All of this reads like youve never played the originals.
I think story has never been front and centre for doom id software know it and that's why 2016 flat out ignores its own story in the interest of as much shooty shooty demon shooty as it could fit into it. Doom 3 was actually pretty special it pushed graphics extremely far for it's time remember far cry 1 was the best looking game before doom 3
Nah.....I like this Doom more than Doom 3. Has more of the feel of the original Doom which I loved.
The people complaining seem to have never played the originals. When people talk about DOOM it’s either the 90s games or the reboot. DOOM 3 is barely ever mentioned. Because it wasn’t a DOOM game lol. The only thing it shared were some demons and setting. Everything else was a radical change.
I agree. Doom 3 simply was not Doom. The new Doom put the "Doom" back into Doom. I like saying "Doom".
I played all the doom games, the first time i played it was on my sega 32x which i loved, even the old games had tension and the occasional jump scare all of which the new doom games do not, i dont think they are anything remotely like the originals but thats my own opinion, but each to their own i guess
Agreed on the original, but the Custom PlayStation Edition on PSX was my favorite by far. The sinister metal soundtrack and other eerie tracks took it up a level. https://www.youtube.com/wat...
When was it ever survival horror? Never been about resource management in the face of overwhelming odds, rather take your shotgun to chaingun to BFG and blow every motherf**ker in the room away.
Eternal does compel you to manage your resources and be strategic with how and on whom you use what.
Run, gun, repeat. Doom eternal is one of the most boring games ive played, run around jumping in circles and when you run out of ammo use the chainsaw finish move and if you running low on health use the physical kill move. The is no atmosphere and no fun. I really had to force myself to finish the first revamped doom but not doing it again, really would love a return to doom 3 style of game, it had atmosphere a good story and great intros when you first see a new enemy e.g in the small room when you first meet pinky as he smashes through the window
Doom 3 kinda sucked. It was more alien to the concept of Doom than these new games are. Doom 3 is slow, boring and doesn't exactly feel like you're fighting the legions of hell so much as weird Alien rip offs. These games retain the fast, arcade pace and hellish environs. I don't like the player being a monstrous power house that is bound to win (they've clearly taken a lot of inspiration from Bloodborne), the originals had an oppressive feel that suited the namesake more appropriately. You were often low on health, wondering if you were going to make it through the next room. Here you're just popping piñatas to get health and ammo, you never feel helpless or "doomed". Like I said, they've taken a lot of cues from FROM Soft, for better or worse. They've replaced dread with frustration and the souls style "git gud" loop, which forces a very specific style of play at higher difficulties.
Sounds like you needed to up the difficulty. Action gameplay is pointless and boring if its easy.
Good thing you’re not in charge of the franchise then. Also, turn up the difficulty.
I have tried it with the difficulty up but its still the same run gun repeat with no real satisfaction or enjoyment
You must be playing on easy or normal! Bump the difficulty up from hard and them i would like to see playing the way you are describing run gun repeat. The AI in Doom 2016 and Eternal on easy and normal is a joke but playing above hard its one of the best I have seen (on match with Fear) and it's not just related to damage the attack patterns and routines of the AI all change to be more aggressive and to make you use all your gadgets at full.Doom is best played on the top two difficulty modes.
Doom 3 was definitely horror, but not "survival" horror by any stretch of the word. Yes it was slower paced than the originals but the overall point of the game was the same. Go from point A to point B and kill everything in sight.
Doom 3 to this day remains my favorite in the series, so personally I would love for them to go back to the horror style.
Doom doesn't need to go back to the style of Doom 3. It felt big and fresh and new at the time, but the core DOOM DNA was lost. Doom and Doom Eternal really have that unique Doom DNA and they thrive because of it.
Doom Eternal is survival horror....
There’s nothing scary when you’re the god in the room...
I couldn't play through Doom 3 back in 2004, i think i knocked my keyboard off my desk from a jump scare at one point which was quite funny.. That said, i thought HL2 was better with its advanced physics and world interactivity, Doom 3 was good but it felt purposely close quarter linear combat, probably done especially for the jump scares.
No thanks. DOOM 3 didn’t feel like a DOOM game. It was far too slow. The story slowed it down to a crawl, there weren’t a lot of enemies, the NEED for the flashlight didn’t raise tension it was just annoying, it was incredibly confined. DOOM is supposed to be about fast paced visceral combat, getting through it to get the best time and the optional secret hunting enveloped in a horrifying theme. That’s what the originals were and that’s what the reboots are. My only issue with Eternal is the lack of ammo and too much reliance on the chainsaw. Overdid the need for glory kills this time but it’s still an excellent game.
I never perceived them as horror games to begin with. Sure you could get spooked by some monsters and they gave some places eerie lighting, but beyond that's it's a run and gun classic! When I think horror, I think of Condemned: Criminal Origins, games with heavy emphasis on story, character development and what not.
Doom reboot is a survival horror. You are the horror that the demons are trying to survive from
The problem with DOOM 3 was simply that it wasn't what Doom was all about. Doom (and Doom 2) has never been about the story (heck even John Carmack back then was saying that the point was killing demons in random stages so why to bother putting one) but the having to feel like a badass on a roid rage. The reboot was about getting that feel back and why the action is fast with heavy adrenaline music.
Doom 3 is a wonderful horror game, and quite an effective one too if I may add. Never imagined Doom of all games would have a entry that would be classified as horror. The atmosphere of the game is palpable to say the least, and change of pacing is nice. I would honestly welcome another game in the vein of Doom 3, it could be spin-off series of the IP that focuses on horror FPS than arcade FPS structure of the new games. No harm in that at all.
I loved Doom 3 I thought it was the best looking game I ever seen back in 2004. I would even put it above Half-Life 2's graphics at that time. I still love the Doom 3 engine (ID Tech 4), probably my favorite game engine to this day. I mean back in 2004 the game looked better than anything ever put out on the PC.
Yes, please. This arcady shit should have been kept buried in the early 2000's.
it should never be anything that isn't Doom Eternal at this point b/c that game is a freaking blast.
I actually liked Doom 3 but I honestly prefer the style of Doom (2016) and Doom Eternal and it seems the majority of fans agree.
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