Role Playing Games are undoubtedly one of the most loved genres of videogame. Up there with the likes of the FPS, Platformer and Beat 'em Up, RPGs have been around since the dawn of the videogame. Starting out in the form of simple text-based games, then evolving to titles such as Final Fantasy and The Legend of Zelda on the NES, over the years RPGs became more and more complex in plot, presentation and gameplay mechanics.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
The main thing that set RPGs apart in the past was that they had great set-pieces, cool cutscenes, and epic storylines. Other games did not have these things. Of course if you have an SNES, Final Fantasy 3's (a.k.a FF6) storyline is going to seem epic if the only other games you're playing are Mega Man X and Super Mario World. I'm not downplaying FF6's storyline, but it needs to be pointed out that strong storylines aren't unique to RPGs anymore.
In fact, I would argue that the majority of RPGs have weak storylines compared to other genres. They have become very cliche and worn-out, whereas we're seeing games like MGS4, Bioshock, Mass Effect (a shooter/RPG), and Call of Duty 4 come out with top-notch storylines.
If RPGs want to remain influential, they need to innovate. Most RPGs don't.