Mitch of RGN writes, "Throw in that this generation's cooling systems are taking radical redesigns, we will have to wait and see and it is also likely that different games will operate better on different consoles depending how they were utilized by the developer, on a case by case basis. This may end up being a very good thing in the long run as well, giving identity to each console makes developers more excited and helps produce more truly one of a kind experiences for gamers.
One example of this is how Sony is including on-board hardware, an additional processor for Audio Raytracing, which can be reprogrammed and used for any sort of processing by developers if they aren't putting Audio RT in the game. The existence of many custom chips like this on both the XSX and the PS5 are precisely why games will vary greatly on each console, and they'll have their own flavor and style more so than last generation's Jaguar APU setups on XO and PS4."
It's Complicated but I get it.....can the ps5 run over clocked consistently and not melt will the Xbox split memory and slower ssd lead to wasted performance how many shaders does the ps5 gpu even got (that's the big question because I generally trust the Sony engineers with the cooling but screw tflops I need shader count )