Mitch of RGN writes, "Throw in that this generation's cooling systems are taking radical redesigns, we will have to wait and see and it is also likely that different games will operate better on different consoles depending how they were utilized by the developer, on a case by case basis. This may end up being a very good thing in the long run as well, giving identity to each console makes developers more excited and helps produce more truly one of a kind experiences for gamers.
One example of this is how Sony is including on-board hardware, an additional processor for Audio Raytracing, which can be reprogrammed and used for any sort of processing by developers if they aren't putting Audio RT in the game. The existence of many custom chips like this on both the XSX and the PS5 are precisely why games will vary greatly on each console, and they'll have their own flavor and style more so than last generation's Jaguar APU setups on XO and PS4."
Microsoft announced its financial results for Q3 of fiscal year 2025, including an update on its gaming business.
Hardware revenue will probably sit somewhere between 800M - 1B for the quarter.
And content & services make up around 75 - 80% of total gaming revenue. Total gaming revenue is up 5%.
While positive numbers are positive, I don't find +5% year-on-year in total revenue a great, not even a good result considering what they've been throwing into the pot since their last Q3.
I don't think they are happy with only a +5% payoff since and compared to last year's Q3, which was abysmal, despite these numbers are indicating "Positive!" at 1st glance.
Especially since in terms of revenue, hardware doesn't contribute a lot to overall revenue anymore ("only" -6% down, because there's no hardware really being sold anymore).
Well what do you know. When you release good games, good consecutive 1st party you output you actually make money.
Minus hardware of course.
I'll give credit where it's due. MS is starting to capture that old 360 energy when it comes to games and releases. It took them 14 years of having a clue but they seem to be doing it now. All will be lost if they step on rakes like they're known to do. Who knows how long it'll last.
Travis Bruno of Capsule Computers writes:
"When it comes to a visual novel you never quite know what you’ll be in for. Will it be a straightforward kinetic novel looking to tell its own storyline without player interaction? Could it be one with multiple choices that offer numerous endings or even completely different routes that follow specific characters depending on player choice? Or can it work some other type of mechanic as well, such as offering army commanding or puzzle solving to mix things up even further? This makes the visual novel genre one that, despite having a simple surface, quite a complex one and Blankspace, a visual novel from NoBreadStudio now arriving on consoles via Penguin Pop Games is definitely one that is more than meets the eye, especially at its low entry price."
Good news for looter-shooter fans: the eagerly-awaited Borderlands 4 will now launch more than a week earlier than originally planned.
It's Complicated but I get it.....can the ps5 run over clocked consistently and not melt will the Xbox split memory and slower ssd lead to wasted performance how many shaders does the ps5 gpu even got (that's the big question because I generally trust the Sony engineers with the cooling but screw tflops I need shader count )
My only question is what are these "worse possible scenario games" Cerny mentioned. What kind of games will cause the ps5 to downclock?
It comes down to games. That's what really matters.