220°

Why is Earthbound so Much Better than Chrono Trigger?

Our new writer Walter is one-hundred percent positive that a face off between Earthbound vs. Chrono Trigger would end with Earthbound ripping and tearing and coming out the undeniable victor.

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ghettogamer.net
Godmars2901914d ago

Why does one have to be better than the other?

TheOptimist1913d ago

Nothing wrong in comparing two pieces of art. Comparing is an invariable cause of competition and we all know competition inspires growth.

Yes these are old games, but the argument that one piece of art cannot/should not be compared to another is simply regressive in nature.

Godmars2901913d ago

Because these games are old, there's no point whatsoever to compare them in an effort to "inspire growth". The only thing its going to do is rally the hardcore fanbase of each title to argue.

1913d ago
IMissJimRyan1913d ago

Because one is from Nintendo and the other is not. There is a certain need to rewrite the past in a way that appeals to a particular fan base.

Godmars2901913d ago

Your point is moot: neither were directly made by Nintendo, yet both were made under their umbrella during the SNES days.

rainslacker1913d ago

They're both great games of their era, and I can see why one would be considered better than the other without any kind of appropriation placed on it in the interest of bias to support one's agenda.

IMissJimRyan1913d ago

Earthbound is a Nintendo trademark. Chrono Trigger is a Square one.

knifefight1913d ago

Yeah. Godmars290: you're a little bit off though.
Earthbound was indeed made directly by Nintendo. Satoru Iwata himself stepped in and did some critical programming for it. Chrono Trigger appeared on the Super Nintendo in its first release, but was developed wholly by Squaresoft (now Square Enix) and even went on to get re-releases on PlayStation platforms. ^^;

Neonridr1913d ago

I mean at the end of the day it doesn't really matter. Earthbound, Chrono Trigger and even Final Fantasy 3 (VI) are 3 utterly fantastic RPG's on the SNES. You could make an argument for any of those three to be one of the best RPGs out there.

Tross1913d ago

You're playing with fire, friend. That said, both are excellent games and are still very much worth playing if you have the means to.

SegaSaturn6691913d ago

I think CT is undisputably better but I have no urge to replay it. I always want to replay EB

Poopmist1913d ago

That's gonna be a no from me

Show all comments (30)
40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused11h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon59m ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

Official Microsoft Flight Simulator Cockpit Revealed by Next Level Racing

Next Level Racing just revealed an officially licensed flight simulation cockpit for Microsoft Flight Simulator 2024 and MSFS 2020.

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simulationdaily.com
Obscure_Observer19h ago(Edited 19h ago)

My god!

Darth gonna buy this! XD

darthv7214h ago

Tempting... but I have to say I am more of an arcade deluxe cab fan. I loved the ones for Galaxy Force, Thunder Blade and After Burner.