Baldur’s Gate 3 is Split into Multiple Huge Regions, Custom Characters are Fully Developed

The makers of Baldur's Gate 3 just hit Reddit for an AMA, covering the size of the game's world, character creation, modding, and much more!

Read Full Story >>
CorndogBurglar1556d ago (Edited 1556d ago )

I need this now!

I must say that having a level cap at 10 seems a bit low. It should be 20. That tells me it will be long periods of time between leveling up, so each level better be significant. Otherwise the sense of powering up will be lost.

william_cade1556d ago

In earlier D&D editions level 10 was an achievement.

CorndogBurglar1556d ago (Edited 1556d ago )

In the table top game, yes. Where it takes time just to fight a single enemy, with players taking turns rolling dice just to see if you land a hit, miss, defend, make a saving throw, etc.

But that doesn't translate to a video game where it takes significantly less time to do things. Where are all the dice rolls are happening behind the scenes, off-screen, instantaneously. There's a reason why I can't think of a single D&D video game that capped at level 10. And remember, the Baldur's Gate, Iceland Dale, and Neverwinter Nights games all went off of earlier editions also.

william_cade1556d ago

Larian has got a reputation for making well-balanced games. I doubt there's anything to worry about.

CorndogBurglar1555d ago

I understand that. I've played both Divinity Original Sins games and loved them. But......even those had higher level caps than 10.

carcarias1556d ago (Edited 1556d ago )

Yeah, I'm a bit disappointed by this level cap too. I was hoping more like 15.

I'd even prefer it if they could have started characters off at a higher level, in order to reach the the good stuff, spells, skills, monsters and loot, etc, like they did in BG 2.

Maybe they're are saving levels 11-20 for the sequel.


Shin Megami Tensei V: Vengeance Review | Redabble

From a brand new story campaign to quality-of-life improvements and bonus content, Vengeance is the ultimate way to dive into the latest chapter of one of the best modern JRPGs.

Read Full Story >>

Valve facing £656,000,000 lawsuit over claims Steam is ripping off players

The owner of Steam has been accused of overcharging 14 million PC gamers in the UK and 'shutting out' competition in a new lawsuit.

Dan501d 9h ago

Overcharging? Have these people never heard of sales?

just_looken1d 8h ago (Edited 1d 8h ago )

"Valve, the owner of Steam, is being sued for £656m over claims it is abusing its dominant market position to overcharge players.

The collective action claim has been filed with the UK’s Competition Appeal Tribunal by digital rights campaigner Vicki Shotbolt.

In the lawsuit, Shotbolt accuses Valve of ‘shutting out’ competition when it comes to buying PC games and DLC, which has led to 14m people in the UK being overcharged for PC games as a result.

The claim is seeking up to £44 compensation for every UK player who has bought a PC game or add-on content from June 5, 2018."


So they are trying to take the apple/sony/xbox approach were there is only one store without ever using a pc for gaming.

Anyone with a ounce of pc gaming knowledge knows steam did nothing when competition and the launcher war happened but now every publisher that had there own launcher with games only available on that platform are slowing coming back to steam.

This "lawsuit" should be directed to launcher's like rockstar's as they have games only available on there like the gta collection or ubisoft with xdefiant heck epic launcher exclusive games. There is no grounds in which steam has locked down content to there platform except there own games though there are disc versions of those except half life alex.

Pc players still have the best choice on game buying with multiple launcher's and site that offers keys like my fav humble bundle but on the same platform we have the worst drm along with those 3rd part launcher's that need to run in the background.

anast1d 8h ago

How about suing them for the game files that the customer should own?

Michiel198911h ago

yes, let's give storefronts the power to decide over properties they don't own, sounds awesome

anast10h ago

I don't understand. Your comment isn't clear.

Michiel19894h ago

I was being sarcastic, 99.9% of games sold on there are not from valve so there's not much they can do about it.

5h ago
Goodguy011d 7h ago

Steam allows 3rd party apps (which I hate) and...we all know that egs is the one that keeps buying exclusivity lol. A lot of devs and consumers rely on steam hence it's very heavy support.

VariantAEC15h ago

Imagine a child safety advocate switching gears and targeting how a business sells games, weird right? I could be wrong, and maybe old blonds in England with the name Vicki Shotbolt are a dime a dozen... but assuming this is the same Vicki Shotbolt of The Parent Zone, her company The Parent Zone partnered with MS in 2014. That's a long time ago I know, but apparently Shotbolt has ties with the UK government.

I'm not saying anything, but MS doesn't let partnerships like that die.

paulust20021d 6h ago

If I get 44 pound from them I'll only be spending it in the steam store...fucking absurd ..one of the most ethical companies out there and largely due to them not being a public offering imo

Show all comments (21)

Obsidian CEO responds to worries Xbox could shut them down, too: 'I'm not worried about tomorrow'

A gray cloud loomed over this year's big summer game showcases: Over 16,000 game developers have lost their jobs since 2023, many of whom were casualties of success at companies that reported huge profits this year. One of the largest cost cutters has been Xbox, which in January cut 1,900 jobs at Activision Blizzard and in May shut down four studios: Tango Gameworks, Arkane Austin, Alpha Dog Games, and Roundhouse Games. The closure of Tango was taken especially hard, as the studio was still basking in the light of Hi-Fi Rush, a critical and commercial success by all of Microsoft's metrics.

SimpleSlave1d 23h ago (Edited 1d 23h ago )

I mean, you should be. Because we now know and understand that even if Avowed is a hit it doesn't mean the studio is safe.

I hope that they're able to buy out their own Studio, like Toys for Bob's did, maybe some of their IPs as well, and go the Larian Studios route instead. We still need a sequel to Alpha Protocol after all. So here's hoping for the best.

Listen to your leaders, rather, good luck!