470°

Sony Names New Head of Santa Monica Studio

Sony Santa Monica names 19-year veteran Yumi Yang as new studio head after Shannon Studstill joined Google Stadia's new studio.

Smokehouse1927d ago (Edited 1927d ago )

Whaaat that sucks. Stadia? But that’s cool, good luck to them.

bouzebbal1926d ago

Yumi is awesome.. I saw that making of God of war

Smokehouse1926d ago

I’m sure but the other chick was cool.

darthv721926d ago

It could be that Harrison and Studstill got to talking and he said there was an opening and Google could really use all the help they can get. I wouldnt be surprised if Harrison poached someone from a MS studio next. He has connections.

Smokehouse1926d ago

I’m more surprised she didn’t go across the street to the initiative studio if anything. Money is money though and she obviously knows her shit when it comes to producing.

derek1926d ago

Why join Stadia, it's the equivalent of boarding the titanic as it sinks.

Smokehouse1926d ago

They just saw the iceberg and they are calling in more lifeboats.

TheGamez1001927d ago

Yumi's pretty cool but Shannon was awesome too. Odd she went to stadia though....just why lol.

mkis0071927d ago

Wonder if she'll be back within a year

TheColbertinator1927d ago

Easy Google money then leave before the ship sinks.

brrdat1926d ago

you're smoking something good if you think google is paying their devs more than sony.

wraith99991926d ago

@brrdat

alphabet (the parent company of google) has around ~12x the market cap of sony lmfao.....

rainslacker1927d ago (Edited 1927d ago )

Money, and the chance to be part of something different. Probably a good amount of stock options as well. That's usually how these silicon valley deals work out.

Don Mattrick went to Zynga knowing they were going to fail. Even Zynga knew they were going to fail. But him taking over, after his relative success with 360 made Zynga appear that they were going to be prosperous. In the screwed up world that is tech investment, the potential is worth more than the actual product. You'd think they would have learned this is a bad way to do business after the last tech bubble burst, but here we are, and stupid crazy deals are made every day because people see potential that really isn't there more than half the time. The creators cash out, investors are left footing the bill, until they sell it off to the next guy who pays a stupid amount of money for it.

Lilrizky1927d ago

Sometimes people just want to do something new, which i think this is. Shannon has been at Santa Monica doing God of War for a number of years now.

All the best to her

loxim1926d ago

I don't see Stadia surviving the long term, it can't with how crappy internet can affect it so much.

KwietStorm_BLM1926d ago

To leave a studio like Santa Monica for Stadia, especially after the length of time she's been with PlayStation, Google had to have paid her a retirement check. I'm not gonna judge the woman for her own decisions, but I don't comprehend it. Definitely a big get for Google though.

GameStallion1926d ago

I bet you they gave her a giant raise. But yeah, like others said, we’ll see how long it lasts.

Edito1926d ago

She is probably regretting joining Google Statia team lol.

UltraNova1926d ago

I hear Google Paychecks are irresistible...

TKCMuzzer1926d ago (Edited 1926d ago )

Why? just taking shot in the dark.............$$$$$$

1Victor1926d ago

More money for less work is a high motivator to leave a job

1926d ago
+ Show (12) more repliesLast reply 1926d ago
timotim1927d ago

Studio head huh...yeah...it happens. Good luck to this person though.

1926d ago Replies(2)
ShadowWolf7121926d ago

lol you ain't even subtle are you?

At least TRY, Tim.

timotim1926d ago

Dude, I'm being honest...all i did was read the story like Everyone else...i did not smile at all...but his reply really did make me laugh because i know exactly what he thought.

spicelicka1927d ago

As long as Cory Barlog is still there, I don't care.

KwietStorm_BLM1926d ago

Cory doesn't do everything himself, nobody does. It's a team effort, and Shannon was still with Sony Santa Monica back when Cory left for Crystal Dynamics. There's a reason she spoke and held the award when God of War won game of the year.

solideagle1926d ago

but biggest ideas come from director. how he fought for this son/father story and changed everything took a lot. It's not like everyone had same idea. that is why Directors are super important.

1926d ago
spicelicka1926d ago (Edited 1926d ago )

Of course not, but he's been a key figure for a long time and was responsible the story and direction of the latest GOW, which are arguably the most important components. I'm just saying it would a huge hit if he left.

AK911927d ago

No idea who she is hope she helps the studio to make great games.

MasterCornholio1927d ago (Edited 1927d ago )

She was the project manager for GOW 2018. Not to mention she was there for almost 20 years so I believe she is capable of doing the job.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing21h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 5h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 12h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.