Final Fantasy VII Remake director Tetsuya Nomura talked about the development focus of making something that can satisfy both old and new fans.
But you don't have to follow trends. This remake has been overblown and the fact that we're not getting the full game after so long in development is pure nonsense.
based on gamer reception, i think gamers are just happy to play their iconic characters in ways you couldn't imagine before. it's a remake foremost, which grants a certain amount of freedom. and with that in mind, expectantly there will be new elements to the game. My take - from my perspective and enjoyment of the original FFVII, in which case i thought it had a very intriguing combat system. with lots of multiple perspectives you could play the mechanics from different angles. Moving on to the remake, based on gamer reception there is a higher volume of gamers that are in-favor of the updated mechanics which don't interrupt the flow of the action. even if there is a option to add certain tactics to combat, a majority will still gravitate to the new fluid combat actions. as mentioned in the multiple sources of reception based on this newly released demo. in which case it does sort of take away from the other factors of the original FFVII game. and what made it a specific title to explore with for deeper FFVII fans. The FFVII remake might not be the most definitive experience for classic FFVII gamers. in which case enthusiasts may likely keep both versions of FFVII to go back and forth with. in order to enjoy some of the elements they miss.
Personally, I don't care if it is turn based battle system or real time. I'm just happy the days of random battle encounters are over.
They wouldn't wouldn't be able to milk people for nostalgia if they released the full game now would they.
The full game wouldn't come out this year. We would have to wait longer. Part 1 has 40 hours worth of gameplay when midgar on the PS1 was 2 hours max maybe an extra hour on top. If this was going to come out as a full game it would be on 2 or 3 Blu Ray disk lol.
Just wait for them to release all parts.
At the end of the day it's all about role playing. The closer we can fight like cloud would, the more powerful the connection. Real time action makes complete sense here.
I’m going to wait for them to release all parts before I play it.
There's still a HUGE audience for tactical/turn based combat though, pokemon is proof enough of that.
Not really. People play it because it's Pokemon, not because it's turn-based.
Yes really. There are loads of other Pokémon games with different game mechanics, and none of them do as well as the original turn based mechanic.
I don't understand, from Pokemon to Lost Odyssey to Persona 5 to Dragon Quest XI, turn base can still work People think of the concept as that gameplay feature we experienced on the PS1, 20 years ago but the games above I mentioned showed us how it can be updated, to keep us engaged more. If you made FFVII look like this and featured turn based combat, but refined in a modern, updated way where it was quicker to get into battle while also having something to keep you more active within the fight (Squalls Gun Blade R1 trigger in FFVIII for example to gain extra damage) then there would still be a lot of interest for the game. It's not like the game wouldn't sell.
I believe after how well Final Fantasy 7 Advent Children the movie did. People wanted to see a move live action version of the game. SE is a Japanese company they always do these polls to the public in Japan asking them what they would like to see in their next games. It's one of the reason why FF 13 part 2 and 3 was made. I have a feeling they did something like this in Japan and people there wanted to see a live action version of the game.
I played the demo on normal mode and sometimes found it hard to focus on the fast action and keep track of my ATB bar. Many times I ended up pressing X to pause the battle only to find out that my ATB bar is not full and I had to wait for one more second or deal a couple more blows before I could use a spell or item. Or if I looked at the tiny ATB bar in the middle of combat I often took a hit I would've otherwise blocked or dodged. Also I didn't like the other character just doing what they feel like when you're controlling another one in XIII, and I don't like it now. It felt like a good try at mixing real time action and turn based gameplay, but it just doesn't feel good to me. But maybe I'll get used to it with more practice, so I'll give it another chance when the game releases I guess.
I like the battle system in the remake. It feels like a good mix. With as many changes as this game has made, I don't mind. Personally I am sad the pre-rendered bitmap backgrounds and fixed cameras were replaced at all.
This should already tell you what kind of battle system Final Fantasy XVI will have
And it's because you follow trends like this that your games become mediocre and has no heart. But of course its a business so money. Lets see how well the feedback fvii receives because you added some classic turnbased elements lol. I guess feedback for ffxv and xiii really didn't tell them anything smh. Even their own dq11 *sigh*. This is why square always disappoints me so much. And why I won't be hyping up ff7r and keeping expectations low.
Agreed. Their games are pretty much style over substance. The demo killed my interest in the FF7 remake. I thought it looked and sounded the part but to me it had no heart, and I didn't get on with the combat at all, it just didn't feel right! It'll sell like hot cakes and many people love it but it just didn't hit the spot for me.
The demo battle system plays like Kingdom Hearts 3 to be honest with you. I love turn based games as much as the next person. Love all the original FF including online 11and 14 so much love for them. Hate 12 hate 13 not a fan of 15. I love Dragon Quest 11. But Final Fantasy 7 remake Battle system is just as good especially since they tried to implement a turn based system in it whilst keeping it live action.
New gamers to the franchise will love it. Some fans will love and some fans wont you can't please everyone now days. SE is a company all they care about is money. And right now the only FF game that is making money for them is FF14 online. It's the main reason why FF7 remake is coming out in the first place. You can't blame this company for wanting them to broaden their audience and try and cattier to a bigger audience. The game has the same heart cause its still following the same story. So saying that the game doesn't have heart just because its no longer fully turn based like the original version is a bit much. Since the HD version of the original is still out. People will still have that to play. But after seeing FF7 Advent Children the Movie you could tell they would want to make a game that looked and played as much like the movie that they could make happen in reality.
The battle system in remake is so fun, i hope 16 will follow same path.
I've always enjoyed turn-based style back in the SNES to PS3 era, but I feel the new system was the right decision. A mix of both. This style is more dynamic than the classic turn-based due to the free roaming ability
Thank you so true. People need to keep an open mind and should be seeing this game as a remake not a remaster. If it was a remaster we would have these graphics but with the old battle system. They need to see this as a brand new game just with the same amazing story and characters that ur gonna full in love with hate and cry for all over again.
Divinity OS 1 & 2.
Yes Turn based games sure do still exist
Makes sense it was a wise choice imo, the new gameplay style is amazing.
Persona says hi
Do you think the word "trend" means the only thing around?
Well if the situation was to be in real life u cant just automatically stop the universe just make a decision like anything in life u need to make decision there n then
They have done the right thing. If this was turn-based it wouldn't sell half as much. They even added a turn-based mode for the crybabies, but I guess those guys are never happy.
Just wanna know how will the summons work?
Nomura knows shit about trends...he still puts 20 belts per character designs LOL
Non-turn based combat? No thanks. I'll just keep my money and the nostalgia of playing the original.
Can't say I disagree. I grew up with Dragon Warrior (Quest) on the NES and continued to play JRPGs for decades. However, I noticed how current old school turn based JRPGs like Dragon Quest and Bravely Default tend to go unfinished at a much higher rate than action RPGs like Xenoblade for me.
I, personally, did not enjoy the real-time fighting in the demo. I would love it if they changed the "classic" mode to reflect the turn based style of the original, instead of the "auto pilot mode" it is now.
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