What Halo Wars Means to Ensemble

Lead Designer Graeme Devine told games Kotaku that they needed to know three things about Halo Wars before they got to playing: the game was about 1) fast, visceral combat, 2) an epic storyline and 3) multiplayer. Unfortunately, because they are still in the beta phase of the builds, they only got to experience the first element, taste the second, and receive tantalizing hints about the third.

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