Kazunori Yamauchi has made some interesting comments about the future direction of Gran Turismo’s graphics.
I cant wait for the next Gran Turismo game and certainly cannot wait for the PS5
Agreed. However I wish the target wasn't some enormous frame rate that you need a special HDMI cable to actually see, and TV with 240 hz rating, but rather better graphical fidelity, better visual effects, GT sport looks smooth but everything looks a bit bland and dated, particularly the tracks which have been around since GT1. I mean the trees are just 4 polygons if you zoom in on them, just looks ancient.
You realise the gt sport engine is completely new right? Everything was built ground up, you sure about the trees? https://ibb.co/10qw9Jx
And good luck even finding a 4K TV with a native 240hz refresh rate. Most if not all that publish that are faking it via TV-side post-processing (e.g. Samsung Clear Motion), but are native 60hz or 120hz and will only receive content up to that...so the console passing a true 240hz signal would be wasted.
Don't forget he may not be talking about TVs... but rather headsets, hitting 240fps. PSVR already natively accepts and displays up to 120.
I agree you don't even have to zoom in just look at the trees it's like an extra detailed 2D Sprite that spins the closer you get to it. But I understand why they did that to save on memory.
There really isn't a reason for such frame rates on consoles though. Even the best "gaming" TVs normally cap at 120 Hz screens and to actually take advantage of that they also have to feature at least a HDMI 2.1 port.
I have a feeling this is to do with VR. 120fps is needed per eye to prevent motion sickness with the majority of people. I was already convinced that PS5 would launch or within a 6 months with a GT game in VR now i am more convinced. Like you said 240 isnt needed at all for normal play. The human eye maxes out @144fps.
144fps lol maybe your eyes max out at that speed. It's funny how nerds say eyes cant see difference after 4k or 8k or whatever k or fps cut the bs we can period
Why are people talking about a game that its coming 5-8 years latter?....mmmpppffffff
Were starting to see more and more 240hz and higher monitors hit the market seems more like they want to be able to take advantage of those screens and future screens that adopt the tech.
Monitors yes, not TVs. Most console gamers will not get a monitor to play.
All you have to do is a quick search for 4k tv with 240hz refresh rate And you’ll find them for as little as $500 so yeah 240hz tv isn’t that rare,he’ll my Sony Bravia 3D 2013 does 240hz
They only hit 240Hz using the smoothing algorithms like MotionFlow, TruMotion, etc. The TVs don't really have a refresh rate that high, they're inserting extra artificial frames to look smoother to viewers. It may have changed recently, but when I was in the market last year there were no native 240Hz TVs out there.
I hope he makes GT 7 next and not a spin off. As much as I have enjoyed Sport. I still play GT 6 more.
Why do you play GT6 more?
I like the career mode and progression better. Also a larger number of cars and the tuning/upgrading options.
I tried to play it last year. apparently there’s a boat load of updates and the game crashes when it gets close to downloading them all. I tried not being connected to the internet while playing (that kinda solved the problem).. but nothing saved? I threw the game out after that.
GT7 will look astounding Please include offline saves though or I'm not buying it lol
Is that possible on the PS5? Or any console for that matter?
It would absolutely be possible on PS5, just not with Ray Tracing enabled.
Hes only talking in general of where he wants the improvements to be, hes not strictly talking about the ps5 or the next game running at 240
I think he is talking about a sliding scale and not explicitly 4K 240 FPS. Just doesn't seem doable without a ton of sacrifices.
144 hz is more than enough, even 120 hz is really good. I have 240 hz monitor and there is a difference but it's only really useful for games like Counter Strike or something. For a racing game even 90hz is amazing.
By the time Polyphony releases that game 5 or 6 years from now must games will run at that target.
I just don't understand why for at least the last 2-3 GT iterations, the developers have compromised visual fidelity (AA, shadow quality, geometry etc.), over "numbers", be it target resolution or fps. Just seems like a flex more than a practical solution...
I hope many understand that the cpu will be the biggest jump next gen a long with the ssd. Its not 50 or 100% more powerfull then the jag cpu. Its much, much more
240fps .. Hahhaahah
Let’s nail native 4k locked at 60fps then we can talk about 240fps lol
I'd take a fully fleshed out GT7 in VR with the current geometry and shaders seen in GT Sport, but at a minimum of 120hz native on a high PPI 4k per eye panel in a new PSVR. That'd look amazing.
tbh im more than happy with a locked 60fps its perfect for every type of game. i would prefer locked 60 with visual settings turned up off the scale rather than 120fps or 240fps with detail levels lowered. either way GT next will be the best looking driving game. ive just been playing assetto corsa on PC its nothing compared to gt sport
Shout out who's got a 4K monitor that supports 4K, HDR AND 240fps at the same time? *crickets*
Is not referring to this but Gran Turismo Future is actually a good title name for the next iteration :D
Thats and odd target cause the human eyes can only see 60fps
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