590°

FromSoftware is the most important studio of the last decade

There is a reason why you can compare literally any TPP game to Dark Souls.

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gamepressure.com
Spurg1945d ago (Edited 1945d ago )

Without a doubt.
Dark souls was the game of the last generation...the rest of the from soft games that came afterward did not achieve the same the of story and design. Sekiro came close but the story was not as well interwoven and complex as Dark souls

Spurg1945d ago

Care to explain why...better story? Better level design? Better content?

SyntheticForm1945d ago

@Spurg

People like the bizarre, darker, lovecraftian world of Bloodborne - it's interesting and it oozes atmosphere. I really enjoyed it as well, and more than any of the DS games.

Bloodborne is just a special game.

ravinash1945d ago

Demon Souls still hold that special place in my heart.

Spurg1945d ago (Edited 1945d ago )

"Better story yes"
Not even close. The lore and depth of Dark Souls is unmatched. Dark souls does so much with its story and side quest that it leaves a lasting impression and is the reason why there are 3 games in the series. A small quest from Dark souls has a better story than Bloodborne. Bloodborne starts off intriguing but disappoints in the latter half which is old Yarnham and the nightmare, two of the shortest and most boring sections of the game.
Bloodborne doesn't even have half the lore content that dark souls has to tell a compelling story with a satisfying conclusion.

"the level design is around the same quality"

They are not even close to the same in quality. The intricate and innovative level design from Dark souls has not been emulated in the other games, only attempted but not successful.

"better content"
-Pathetic magic
-Less weapons and items which means less lore
-lesser RPG elements
-Less and inferior Bosses
-No boss weapons or armor which also means less lore
-0 giant boss
-Sidequests are not satisfying

"better atmosphere"
Tombs of the giant, ash lake, Sins fortress are each uniquely different in tone but provide jaw-dropping visual and atmosphere.

Bloodborne has does what it does well but the variety in Dark souls trumps Bloodborne. There are moments on Dark souls that are like bloodborne but there aren't any moments in bloodborne that are like Dark souls.

SPEAKxTHExTRUTH1944d ago

I 100% disagree. I think Souls is better than Bloodborne.

Spurg1944d ago (Edited 1944d ago )

@pwnmaster3000

"I’m pretty sure your just being Bias, because it’s a PS4 exclusive lol."
Nah, it's the other way round. Dark souls is universally adored by fromsoft fans. It only Ps4 fans that take Bloodborne to be the holy gospel by Fromsoft.

"I also agree. I love bloodbornes combat also and the level design."

With no context to back this up.

"Facing against another Hunter like lady Maria is just pure art."
Please.....Ornstein and smough was the epitome of the artform and Artorians was the icing on the cake. And facing other NPC was made by prominent by Demon souls and given depth in Dark souls.

"The last boss in bloodborne is easily in my top 5 favorite boss fight of all time.
Bad ass and beautiful at the same time."

Nothing will ever beat fighting Sif after returning from the ending of the DLC.

"Dark souls was dope and all and I did play all of them but man Bloodbornes smooth combat and just the overall look of the game sucked me in."

The combat is the same - some improved animation only.

"I will say Darksouls 3 online is a lot better.
I hope Bloodborne’s online gets better."

This bring me to another point I miss...Bloodborne's online was none existant. Played the game 3 times in a row and only got invaded once. The whole idea just did not fit in Bloodborne and was riding on the wave set by Dark souls.

Dragonscale1944d ago (Edited 1944d ago )

@Felix, agreed. Tbh the disagree-ers probably never even played BB.

The Wood1944d ago (Edited 1944d ago )

Spurg. Have you played bloodborne or demons souls? I think demons souls opened the path for those types of games on modern consoles. Took me back to the days of super ghouls and ghosts for difficulty. . Vexation

meganick1944d ago

Spurg said Dark Souls is the game of last gen. Bloodborne is current gen. Regardless, Dark Souls is the better game. But Bloodborne is also great.

xTonyMontana1944d ago

@Spurg for me, it just felt more imaginative. The art direction was top class.

Fluttershy771944d ago

Nah, you are just saying that because it is a exclusive. Dark Souls is the one that influenced the most

goldwyncq1944d ago

Bloodborne pre-DLC < Dark Souls

Bloodborne post-DLC > Dark Souls

+ Show (10) more repliesLast reply 1944d ago
Felix_Argyle_Catbro1945d ago

Better story yes, the level design is around the same quality, better content, yes, better atmosphere

_Decadent_Descent1945d ago

I wholeheartedly disagree. The story is about the same for either but the level/world design is better in Dark Souls and being that your build variety is much greater and deeper in DS, it's also the one with better content. That said, they're both masterpieces.

1944d ago Replies(4)
TheOptimist1944d ago

As a person who played Dark Souls wayyyy after Bloodborne, I have to say, I was literally awed at Dark Souls. Dark Souls is definitely the better game. Bloodborne is great in iyts own right.

goldwyncq1944d ago (Edited 1944d ago )

Dark Souls' level design is still the best in the series, though Bloodborne and Sekiro beat it in combat.

Vanfernal1944d ago ShowReplies(2)
1944d ago
PurpHerbison1944d ago (Edited 1944d ago )

DeS/DS1/BB are the shining stars. DS1 is probably a safe pick since way more people played it and it rocks but Bloodborne is absolutely no slouch and my personal pick for game of the DECADE. The story/lore is the best, hands down.

Do yourself a favor and check out the Bloodborne subreddit with the lore filter on. Dark Souls 1 cannot match the depth. Both great games though.

Spurg1944d ago

If you knew what you were talking about you'll know that Dark Souls has Bloodborne trumped in the story department. Dark souls has more depth than Bloodborne and that is a straight-up fact.

PurpHerbison1941d ago

Not really something I like to admit but I have spent thousands of hours in both Dark Souls 1(360,PS3,PC,PS4) and Bloodborne over the years. I know what I'm talking about.

SolidGamerX1944d ago ShowReplies(1)
LMosche1944d ago

Bloodborne is superior thanks to Sony's budget. Bandai Namco destroyed the potential of Dark Souls, on top of being limited by being multiplatform. Elder Ring has potential IF it's next gen, which I doubt knowing Japanese coders. So there's nothing worth looking at until Demon Souls Remake or Bloodborne 2.

Spurg1944d ago

"Bloodborne is superior thanks to Sony's budget."

Sony's budget...WOW.....so enlightening

SolidGamerX1944d ago Show
Edito1944d ago

What are you talking about?

+ Show (8) more repliesLast reply 1941d ago
ShinRon1945d ago

if not number one then top 5 at least... there are alot of great devs tho

Fluttershy771944d ago

It's also the studio that grew the most

1944d ago
carcarias1944d ago

Stop being so reasonable, factual and fair. How are people going to get angry at each other without hyperbolic article titles such as this one? :)

Unfortunately, although gaming sites like to act superior and look down on fano-boys, they do everything they can to make provocative articles to set people on each other to get clicks and comments.

on_line_forever1945d ago (Edited 1945d ago )

For me FromSoftware is the great studio of the last decade , Iam very excited right now for Elden Ring and the new Dark souls 4 , demon souls 2 , bloodborne 2 in the future and i wish square enix cooperat with them to make vagrant story remake

CaptainOmega1945d ago

Besides DarkSouls 2 FromSoft has been ontop of it.

LoveSpuds1944d ago

That narrative gets old for me, Dark Souls 2 may be the weakest Souls game, but its still a fantastic game in its own right and better than many of the games that came out in 2014.

carcarias1944d ago (Edited 1944d ago )

Yeah, I don't know why people keep banging on about DS2. They neglect the more well-rounded perspective that, like you said, it's a fantastic game in its own right, even if most people preferred the other two more. FromSoft didn't make a mess of it or anything even close.

It's like saying the guy in 3rd place at the World's Strongest Man is the 'weakest' on the winners podium. So? They're still mightily impressive and achieved a great deal to be admired.

william_cade1944d ago

Dark Souls 2 is a place holder and a janky mess. I wouldn't say it's fantastic by any stretch.

frostypants1944d ago (Edited 1944d ago )

Dark Souls 2 was fine. I don't really understand the hate it gets...I think people just rank it lower because Miyazaki wasn't very involved, but I actually liked it better than Dark Souls 3. DS3 was especially disappointing to me after playing Bloodborne...it seemed like Miyazaki's heart was more in it for Bloodborne. Parts of DS3 felt very uninspired and boring, like a rushed re-hash of DS1, and even visually it got left in the dust by Bloodborne, despite being newer.

CaptainOmega1944d ago

The connection of the world made illogical sense. (Going from a giant windmill (Upwards) to a lava castle. There being more enemies on screen as to have artificial difficulty. Enemies disappearing if you kill them enough. Enemies followed you across the map meaning you can’t just run past them if you want to skip them, you also have to worry about them following you forever. Unoriginal boss fights.. Combat that feels really stiff.. It’s the weakest ’Souls-like’ game from the company and it’s not just because 1 person wasn’t involved.

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goldwyncq1944d ago (Edited 1944d ago )

Dark Souls 2 (the updated version at least) was damn amazing and criminally underrated. The DLCs in particular are some of the best levels FromSoftware has put out.

roadkillers1945d ago

What a stupid article that accomplishes nothing. The Souls franchise is amazing and I hear their new game is just as great. I’m happy for them and enjoy the success they have had by playing their new games.

N4G has so many “argue against this” type articles. Just give me the damn news, sorry but it is News 4 Gamers. Where the fuck is the news...

Atom6661944d ago

In the top right corner, there is a drop down menu that let's you choose just "News" articles instead of all Stories.

roadkillers1944d ago (Edited 1944d ago )

Thank you. You know Atom666, you are extremely helpful... that’s what I appreciates about you.

carcarias1944d ago

Thanks for the tip. I was just thinking how much I hate these 'let's pit gamers against each other' articles.

This article could be just as much of an interesting conversation starter with the title, 'FromSoft is one of the most important studios last decade.', but oh no, that would be too reasonable.

Fluttershy771944d ago

Yeah now that Atom666 show you how to do it, I think we won't see you anymore in the comments of articles and opinion pieces, right?

Show all comments (99)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g4d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19924d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog4d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog4d ago (Edited 4d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel13d ago (Edited 3d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

4d ago
raWfodog4d ago (Edited 4d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot4d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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