280°

Why did Dreams take Media Molecule seven years to make?

Martin Robinson: "I'm still not entirely sure what it is, but I do know that the more time I spend with it the more I love it. I got the chance to sit down with Media Molecule's Alex Evans and Mark Healey as they celebrated the launch to talk about what's taken them so long, what's changed along the way and where they think Dreams might be heading."

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eurogamer.net
AspiringProGenji1544d ago

The game took a whole gen to be made but it will last many more

fr0sty1543d ago (Edited 1543d ago )

Possibly the best game for PS4, simply because it can literally be any game, and will give birth to thousands of new games, developers, and maybe even development studios.

Ol_Boy1543d ago

I'm sure it will eventually come out on PS5.

Teflon021543d ago

probably doesn't need to. They'll probably give it a PS5 update. Game is a game that doesn't really need a PS5 version. Just a update to take advantage of it. But you're probably right. Eventually it will probably

1544d ago
Xaevi1544d ago

Because it's literally a game engine disguised as a game. I can't imagine the work these guys put into this, to try and make it as accessible and deep as possible. Media Molecule is by my favorite developer of the past and current decade, creativity just oozes out of em

Sono4211543d ago

If I remember correctly, in an interview a while back they said they had to restart development twice, there were also issues with something called "boning" a way they were structuring player models or "puppets" before, but they got rid of that.

BlackTar1871544d ago

The tools and the abundance of them has got to be a tough task. It's one of those tasks like cleaning your house and as you make your way through you find new stuff to clean and it just takes time.

Teflon021543d ago

I use to create in LBP and did some software engining in College, and the amount of tools, detail etc in dreams is literally unbelievable. I don't think they're getting enough credit, and over time ppl will see why.

Muzikguy1544d ago

It's amazing that the game was never cancelled and the vision was still able to be realized. Definitely a credit to the developers. Aren't many out there that will work on the same thing for that long

The Wood1544d ago

Cancelled or crap when released. There have been a few games that have been released after long dev times only to be s#ite and lacking in content. Better late than never especially if the quality shines through

Teflon021543d ago

most times games are cancelled after all that time, is because of money. Mm is likely really good at money management, like how they are at management. The fact they can get these games and engine into ridiculously small files is beyond anything you see out there

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210°

It's Time To Stop Giving Xbox Boss Phil Spencer A Pass

Under his leadership, many have lost their jobs and fewer games have made it out the door.

purple1011h ago

people should call for his resignation, he has literally flushed xbox down the toilet.
another 3 studios closed today, thats it now, get out

Tody_ZA35m ago(Edited 34m ago)

Well purple101 you'd have to convince Observer and the other Xbox faithful that these studio closures and the fallout from the acquisitions is a bad thing and a sign of what's to come, and I don't think you're going to do that.

Nobody has managed that feat.

Tacoboto1h ago

Phil needs to go. His time is over. When you oversee layoff after layoff after studio closure after studio closure, it's impossible to keep going forward and have people - employees and fans alike - trust you in any way.

Especially after HiFi Rush hit their metrics. I guess we know what to expect for Ninja Theory next once Hellblade is out, and Machine Games once Indiana's out & Todd Howard focuses back on ES6.

mastershredder1h ago

It's not just Phil (Phil is just the dumb kid taking the money) and Kotaku is NOT the voice to listen to as shi7 sites like Kotaku helped contribute to modern gaming toxicity and disinformation. Kotaku staff = Much like Phil, and yes need to go.

Moegooner1h ago

MS has been posting record profits, you think they give a crap about games and gamers? Think again.

DOMination-1h ago

What a prat.

People gave him and Matt Booty the benefit of the doubt for a few years due to the mess they inherited but a decade on and all they've done is ruin gaming for everyone.

The only success they've had is MS Flight Simulator which was developed by a third party anyway - and Forza Horizon which by pure coincidence went downhill in quality the second Playground were acquired (imo) and that's all I can think of. Everything else they've touched has been ruined.

It's genuinely staggering how either of these two guys are still there.

Hofstaderman1h ago

Phil didnt even inherit a mess, he was equally responsible for it because he sat on the executive so the kinect and XBONE roadmap vision was also on him. Mattrick was the convenient public scapegoat back then but now theres no one to place the blame on.

Tacoboto59m ago

If they're to keep anyone, I'd hope it would be Sarah Bond. She's at least consistent, constantly doing quick tweets with green emojis where she can, repping the brand, saying the next hardware will be the biggest leap ever (whatever that means).

Phil Spencer openly minimizes Xbox by going out of his way to congratulate competitors and talking about how great playing non-Xbox devices are; if only Xbox had someone that could even pretend to like Xbox for being Xbox.

LoveSpuds56m ago

This is the point I always found frustrating, the whitewashing of Spencers reputation when he got promoted. He was involved in the slide into mediocrity of the 360 generation!

Aloymetal20m ago

The worse is yet to come and their fanbase don't know it yet, someone at MS posted and deleted a tweet saying all their main ''exclusives'' Halo, Forza, Gears etc will be heading to PS soon so grab a front seat ticket and some popcorn and enjoy the show;) The crying will be hilarious.

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140°

Dreams Creator Regrets Lack Of PC Versions, Next Project Is "More Of A Game Than A Creation Tool"

Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.

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twistedvoxel.com
-Foxtrot1d 1h ago

If there was one PC version that should have existed it’s Dreams

I’m super glad they will be going back to something more traditional gaming wise.

Cacabunga1d ago

I’m sure they’ll find something creative to implement like Tearaway on vita. What a gem 💎 that thing was!!!

Abear2123h ago

My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.

Amplitude21h ago

It did but it came out as an update LONG after the game was essentially dead

P_Bomb21h ago

Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.

phoenixwing20h ago

If sony had any sense they'd be making a pc version pronto

mkis00719h ago

They probably ran into the same problem they did with the potential of last of us factions....the support needed was just too much to consider expanding to more platforms for a smallish studio.

Abnor_Mal19h ago(Edited 19h ago)

I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.

I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.

Goodguy0118h ago

Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.

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200°

Nintendo partner Paladin Studios closes after nearly two decades

In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”

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mynintendonews.com
Venoxn4g1d 12h ago

I really enjoyed Good Job game...too bad that they are closing

mastershredder20h ago

Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.