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Someone Has Deepfaked Celebrities Into Mortal Kombat 11

Check out the Mortal Kombat 11 deepfake video below for some hilarious Mortal Kombat moments. The Rock, Keanu Reeves and more! Additional video at source.

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NecrumOddBoy6d ago

Ash not being an MK character is criminal

TeamIcoFan5d ago

Same for Neegan from The Walking Dead.
Seriously, of all the fighting games, why Tekken?!

BlackTar1875d ago

lol you guys are disagreeing with my question?

Nitrowolf25d ago

Fingers crossed he joins pass 2

Vandamme215d ago

Johnny cage was base off jean Claude Van Damme.

WorldGamer5d ago

This was good, very clever. Kudos to whoever made this happen.

rpvenom5d ago

this makes me wonder.. if this technology can be utilized and executed in another way to bring more realism to characters faces in video games..

*coming from someone who knows nothing about video game development

LucasRuinedChildhood5d ago (Edited 5d ago )

Maybe in the far future but very unlikely, tbh. From my knowledge of deepfakes, this technology could not realistically be used in real-time in a game. Deepfakes are extremely taxing when the software is the only major task running on a powerful computer. Training the algorithm with references can take days and even weeks (tens of thousands of iterations - I suppose you could do some of this step in advance) and then you have to let it render the scene which will also take a while.

It takes a lot of effort to get a good deepfake as well, particularly because the lighting often doesn't match scenes until you feed the algorithm a ton of appropriate references. Sometimes, you would just need to do the colour correction yourself to fix a scene. Deepfake results tend to be a bit unpredictable and can often look quite lifeless as well (go to 2:09 in the video - poor Dwayne).

Most importantly, If you have a good in-game model then there would be no need for deepfake software. Its most realistic use would probably be as a point of comparison for an artist building a 3D model. The thing is, a deepfake requires a ton of references - if you have loads of references, you could probably just use those references to build the 3D model.

Pandamobile4d ago (Edited 4d ago )

The tech behind deep fakes (machine learning and/or neural networks) are already being used in games to some degree.

It's used for a whole bunch of things from animation to texture creation and even generative concept art. Mapping real people's faces to 3D character through the deep fake process probably isn't something that is going to take off (it's just not a good fit for games), but you'll see bits and pieces of the tech in everything going forward.

One possible application of that would be style transfer or generative up-scaling that can change the entire look of a game based on a set of input images as a post-process technique (similar to how we do color grading and tone-mapping today)

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