Check out the Mortal Kombat 11 deepfake video below for some hilarious Mortal Kombat moments. The Rock, Keanu Reeves and more! Additional video at source.
Ash not being an MK character is criminal
Same for Neegan from The Walking Dead. Seriously, of all the fighting games, why Tekken?!
He was in the last one, right?
lol you guys are disagreeing with my question?
Fingers crossed he joins pass 2
Illegal. Remove this post. Reported direct 2.117089
Johnny cage was base off jean Claude Van Damme.
This was good, very clever. Kudos to whoever made this happen.
this makes me wonder.. if this technology can be utilized and executed in another way to bring more realism to characters faces in video games.. *coming from someone who knows nothing about video game development
Maybe in the far future but very unlikely, tbh. From my knowledge of deepfakes, this technology could not realistically be used in real-time in a game. Deepfakes are extremely taxing when the software is the only major task running on a powerful computer. Training the algorithm with references can take days and even weeks (tens of thousands of iterations - I suppose you could do some of this step in advance) and then you have to let it render the scene which will also take a while. It takes a lot of effort to get a good deepfake as well, particularly because the lighting often doesn't match scenes until you feed the algorithm a ton of appropriate references. Sometimes, you would just need to do the colour correction yourself to fix a scene. Deepfake results tend to be a bit unpredictable and can often look quite lifeless as well (go to 2:09 in the video - poor Dwayne). Most importantly, If you have a good in-game model then there would be no need for deepfake software. Its most realistic use would probably be as a point of comparison for an artist building a 3D model. The thing is, a deepfake requires a ton of references - if you have loads of references, you could probably just use those references to build the 3D model.
The tech behind deep fakes (machine learning and/or neural networks) are already being used in games to some degree. It's used for a whole bunch of things from animation to texture creation and even generative concept art. Mapping real people's faces to 3D character through the deep fake process probably isn't something that is going to take off (it's just not a good fit for games), but you'll see bits and pieces of the tech in everything going forward. One possible application of that would be style transfer or generative up-scaling that can change the entire look of a game based on a set of input images as a post-process technique (similar to how we do color grading and tone-mapping today)
Want to see Trump as Shao Kahn.
Bo Rai Cho
Deep fake the MK film actors into the MK game?
Where Shaggy at? Lol
Illegal. Reported post ref 223.544df
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.