320°

NiOh team wants to create a new series on PS5

Recently, Eurogamer Portugal had the opportunity to play an unprecedented level of NiOh 2 and chat with Yosuke Hayashi, the leader of Team Ninja and one of the main responsible for giving life to this new intellectual property.

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chrisx1954d ago

I hope they are given the green light for this new IP. they gotta

Thundercat771954d ago

After the big success of NiOh, I'm sure they will be allowed to go ahead with their new project.

Team Ninja is an amazing studio.

Fist4achin1953d ago

They should. They really should.

Agreed!

GaboonViper1953d ago

Rumours are Naughty Gods are doing a Sci-fy game, imagine a open world RPG like Mass Effect.😀

sampsonon1953d ago

please not like mass effect.
i hope it's a new style of game with a great narrative and lots of great open world action.

thatguyhayat1953d ago

Definitely not like mass effect. Let them do what they do best

UltraNova1953d ago

Imagine this: Naughty Dog + Cowboy Bebop + open world.

*Drops mic.

TheHateTheyGive1953d ago

If any developer can do it naughty dog can! naughty dog is the best developer in all of gaming, rockstar is 2nd.

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WillyC0091952d ago

@Samlylambly

Always gotta be that one guy looking to create drama that knows nothing about what they speak. Keep it up! You’re doing good work lol.

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Godmars2901953d ago

A sci fi game with space ships and exploration where you can get into bar fights.

Muzikguy1953d ago

That would be awesome. The genre doesn't get much love

lifeisgamesok1954d ago

They should do the new IP and Ninja Gaiden for the PS5

TheRealHeisenberg1953d ago

Bring it to X Series too. Ninja Gaiden was brought back to life on OG Xbox.

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TheRealHeisenberg1953d ago

@Army, I play on everything except PC so...

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nucky641953d ago

if you play on everything, why does it matter if it comes to the seriesX?

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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Jingsing1d 6h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 18h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 14h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 7h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 21h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.