Destructoid writes:
In the case of Mirror's Edge, what I see is a game that has meticulously gone out of its way to be "different." From the unique first-person-action elements, to the bright colors, clear skies and even the Asian, brunette, modestly chested female protagonist, this game is one that has tried to lay the exact trap that Stuart has fallen into -- inflation of a game's merits simply because it's pretending to be some brand new innovation. Frankly, the games press has actually surprised me by seeing through all that for once and giving the game an honest appraisal, whatever their opinions may be.
no. we need innovation with quality.
Games that are innovative tend to be slapped with the label "too different" (as if that's a bad thing). It's funny that the article shows a picture of Mirror's Edge because that game is getting slammed for its innovation. Innovative games will get 7.5/10s and 8/10s from most reviewers despite the advancements the game has made. You'll see a game like Halo 3 or Gears praised for "innovation", but if you're not an idiot you can see that these games blatantly imitate much older games like Tribes 2 and Kill.switch. There was even this obscure Xbox game called Something Something Delta Strike or something like that which was basically a more in-depth version of Gears of War and it even had more mission variety and vehicle usage.
Well said bomboclaat_gamer.This is one of the first time i agree with u.
Innovative games should not get a free pass, especially if they ignore the fundamentals of solid game design.
What needs to change is our arcane reviewing methods. This score based crap doesn't apply to today's game environment I feel.
no, to some lair was innovative too should that game get a free pass ?