340°

Hellblade II Team Twice as Big; Sequel to Show "How Madness Shapes Myths, Gods, and Religion"

Hellblade II: Senua's Saga is being made by a team twice as large as its predecessor, according to Team Ninja co-founder Tameem Antoniades.

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twinfinite.net
Obscure_Observer1969d ago

AAA

"How Madness Shapes Myths, Gods, and Religion" O.o

I´m freaking HYPED!

This game is gonna be FANTASTIC!

BLizardXD1969d ago (Edited 1969d ago )

gotta see how it looks and plays on the next xbox.
UE4 made some serous updates in the past. ray tracing and next gen hair and fur simulation.

Obscure_Observer1969d ago

@CaptainHenry916

Hellblade II was announced as a SX and PC exclusive, so i´ll play it on my shining next gen Xbox.

If the game turn out to be foward compatible with Xbox One consoles, it´ll be also great news!

RememberThe3571969d ago

I really couldn't have imagined a more compelling approach for the sequel. Unless these new consoles are priced like a new phone, I'll being getting both at launch. I love everything I'm hearing about next gen. This game is gonna be something else and they're the perfect dev to take on the subject.

S2Killinit1969d ago Show
Christopher1968d ago

"Hellblade II was announced as a SX and PC exclusive, so i´ll play it on my shining next gen Xbox."

Hey Obscure, while it was presented during the X Series X event, I think it's pretty much confirmed a version of it will be going to XBO as their plans are to not have XSX exclusives until more than a year after release. This was all inclusive statement made by Phil multiple times about all games they're currently working on.

CaptainHenry9161965d ago (Edited 1965d ago )

@Obscure_observer

It is releasing on the OG Xbox one.

+ Show (5) more repliesLast reply 1965d ago
Bronxs151969d ago

Wow as someone who loves discussing religion and having read books like the breaking the spell - Daniel Dennet and the god delusion- Richard dawkins. Letter to a nation - Sam Harris. This really excites me!!

Movefasta19931969d ago ShowReplies(10)
BillyG0AT1969d ago Show
ssj271969d ago ShowReplies(4)
1969d ago Replies(3)
Inzo1969d ago ShowReplies(3)
Minute Man 7211969d ago

I'm not here to preach but I've seen things that should not happen ever.

Inzo1968d ago

Its not a logical fallacy, besides I never said you dont live a life of good values and that should be even more concerning not to be taking that you value most with on the day of your passing and no I dont mean material things.

gamer78041829d ago

It’s always good to read arguments for and against something if you really want to challenge yourself though. I loved the original hellblade, was a fantastic look into someone who had faced trauma in their life and trying to make sense of it all.

+ Show (5) more repliesLast reply 1829d ago
neutralgamer19921969d ago (Edited 1969d ago )

team was struggling to make the original and had to Barrow equipment to make the game

So it's good to be in a stable environment and have enough resources to make their vision and reality

Atticus_finch1969d ago

The essence of the independent mind lies not in what it thinks, but in how it thinks.
- Hitchens.

UltraNova1969d ago

Independent they are not anymore but I'm still excited for them, they seem to be on a roll.

sampsonon1969d ago

how madness shapes Myths, Gods, and Religion? ummm? ok?

TK-661969d ago (Edited 1969d ago )

???

Sounds pretty straightforward. We've got numerous stories in history with this sort of thing. An obvious example being Witch trials and how they came about to begin with.

sampsonon1969d ago

who says Madness shaped though things?

Atom6661969d ago

There are some really interesting analysis and theories out there on St. Paul, Abraham, and other figures from Christianity in this regard too. How many of our best-known "legends" were examples of undiagnosed mental illness?

It should make for a really fascinating backdrop for a videogame.

TK-661969d ago (Edited 1969d ago )

@sampsonon

Are you asking if Ninja Theory said it? The full quote is in the article. If you mean on a broader level it's quite self-explanatory with the example I gave. Insanity going undiagnosed (for obvious reasons) and people thinking they're possessed by demons or invoking witchcraft. How many of our religions have stories of executions and witch hunts because of people, who in retrospect with our current knowledge, were showing symptoms of mental illness but had people attribute it to something mythical instead?

@Atom666

Assuming they existed in the way the religious texts claim or even close to it. I think most religous scholars attribute bible stories about Jesus to many different figures. It's also a very difficult to get the depiction done well. Not for the potential to offend, but to do so in a way that feels authentic.

Netflix kind of tried something like that with The Messiah but I found it to be kinda bland and uninspired.

silenthillstrangler1969d ago

The single most obvious is, um, I dont know, THE BIBLE.

Atom6661969d ago (Edited 1969d ago )

Sure. The fact that these figures could have been multiple accounts of multiple people or completely fabricated makes this idea even more interesting to me. I had the same thoughts about Messiah too. Cool premise though.

A good example might be Floki from the show Vikings, since we are talking about Hellblade afterall. Not only is his character quite "off" generally, but he is written as a devout and erratic believer in the gods.

That's what I'm picturing here.

+ Show (2) more repliesLast reply 1969d ago
King_Noctis1969d ago

I think Google is your friend, if you had never learned human history at your school.

sampsonon1969d ago (Edited 1969d ago )

I'm asking in the chat. that doesn't mean i don't have knowledge about the subject.
and my knowledge doesn't come from random info from google where anyone can write anything, whether right or wrong, or informed or not.

King_Noctis1969d ago (Edited 1969d ago )

“ and my knowledge doesn't come from random info from google where anyone can write anything, whether right or wrong, or informed or not.”

You do know that there are official documents on many academic sites on the internet right? In what world do people go to sites like reddit, Resetera, or any random sites for this kind of purpose?

rainslacker1969d ago

They touched on that a bit in the original game, but it was more that the madness was a result of the God's, and people's reaction to it were because of the myths and religion. It wasn't until the end where the madness had to be accepted as internal.

I'm curious how Senua will fit into that story considering how the first game ended. First game was very atmospheric, so hope they don't move away from that, or become too preachy about religion and mankind's place in it.

gamer78041969d ago

Madness can shape many things, it can turn something real into something insane. Doesn’t mean myths are real and religion isn’t etc.

silenthillstrangler1969d ago ShowReplies(1)
Christopher1968d ago

I think people interpret that "believing in God" is the madness, but I think their interpretation is what humans do with religion and how it evolves through the madness of one or more individuals and their view of said religion. The madness isn't religion, it's what people do with it to excuse their own actions or personal desires.

People have zero issue exploring this stuff with Mythology, but for some reason existing religions are harder to accept even though things like the Spanish Inquisition exist, let alone the more timely use of the Roman Catholic Church to hide criminals even though the Bible says to obey the laws of man.

Indicting the bad representatives of religion doesn't negate the religion as a whole.

I say this as an atheist. In the end, we're all human. Religions are about humans trying their best to uphold a belief in a higher power, but there's a ton of failure along the way.

+ Show (4) more repliesLast reply 1968d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 22h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 18h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 12h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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