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Is Cyberpunk 2077 Worth Getting Sooner For The Crunch?

It has been revealed that CD Projekt Red staff will be working overtime in order to get Cyberpunk 2077 finished in time, but do we want that?

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ArchangelMike35d ago

I know that behind a release date, are the investors and their expected returns on said investment. However, dev studio's should not become sweat shops. This is also why you shouldn't announce a release date until all your key milestone have been met.

MONOLITHICIDE35d ago

working overtime is now a sweat shop.

QuarkZ35d ago

working way overtime every fucking day for weeks is a sweat shop. There's a reason they call it crunch and not simply overtime.

ArchangelMike35d ago

It's not overtime though is it? Its crunch, there's a massive difference between the two.

35d ago
JackBNimble35d ago

So crunch and overtime are not the same ,can you explain how they're different, and are you suggesting developers don't get paid for working "crunch time" ?

ClemFandango35d ago

Message you are replying to makes no mention of overtime.
Respond appropriately or not at all.

2pacalypsenow35d ago

@QuarkZ

We had some programmers quit at my job and I had to work 10 hour days for 3 months (normally I work 8) , I got paid double time and made a ton more money.

No it's not a sweatshop.

Eamon35d ago

There is a difference between overtime and crunch.

Overtime is just working more than usual hours. It can be infrequent or optional.

But when it becomes both frequent and non-optional, then it becomes a crunch. Some people think that as long as you're getting paid, it's fine. Well, not really. People also have lives? What's the point of getting paid a lot of money if you have no time of the day left to even spend it on?

It's anyone's choice is they want to work over 8 hours a day, but most people don't, and would rather have normal salary and a social life, then high salary and no social life.

neutralgamer199235d ago

Mono

Developers don't get paid extra money for crunch. Most are on fixed salaries

Now once the game is out and makes tons of money they may get bonuses. It's not a regular job where working extra hours means more money. But every AAA studio goes through crunch for last 3-9 months, when developers join the industry they know about it. Doesn't make it right or wrong, better of worse end of the day this is a known fact. Now once game is out and does well these bonus checks could be pretty hefty

Mulletino35d ago

@QuarkZ

Ever think about a farmers yearly schedule? People have been working like this forever. There are a ton of industries that do it.. construction, manufacturing, fisherman... game devs just complain the most about it.

rainslacker35d ago (Edited 35d ago )

crunch is a colloquial term used to describe increased hours to get something done. It includes overtime, and devs are compensated for it. Devs do not always work 24/7, sleep at the office, or have their lives ruined because of it. There are many different ways crunch go down, and delaying a game is going to be less intrusive to the devs than trying to get everything that needs to be done in six months, and pushing all that into two months and probably releasing a game that still needs lots of work after the fact to fix all the problems that will still exist.

For all the people who will take their high horses and say how terrible it is for the devs, they don't know exactly how it's going to go down with this dev, and will still buy the game, because they care more about appearing like they care, than they do actually speaking with their wallet and saying it's OK if a game development goes on indefinately and that they're willing to wait just as long.

Let the devs worry about their own life. The only concern the consumer should have is if they want the game or not, and if they should pay for it. The development community doesn't need a bunch of naive people speaking on their behalf, because it's not going to change anything. These devs are adults, and the industry will make it's own changes based on what it needs to carry on, and if they can't keep people in the industry, the'll adapt, like they've been doing for over a decade now because crunch was a problem.

Elwenil34d ago

I can tell how many of you have never worked an industry job with shift work where working double shifts is ridiculously common. Yeah, it's "voluntary" but those of us who work these jobs know that it's only "voluntary" in name and if you don't take your fair share of shifts, you won't be there long, or your coworkers will tend to make life a bit harder on you. But you do get paid for your time, and usually paid very well. This is nothing new and it's a lot better than it was 100 years ago. But it's still not a "sweatshop" and you tend to make a lot more money for your time so most workers don't mind it. At the end of the day, if you can't take the heat, get out of the kitchen.

+ Show (8) more repliesLast reply 34d ago
35d ago
2pacalypsenow35d ago

You've never seen a sweat shop if you think this is "like" working at a sweatshop.

RazzerRedux35d ago

Plenty of jobs require overtime. It just needs to be managed well so it isn't unhealthy.

UltraNova35d ago (Edited 35d ago )

Yeah 60-80hr weeks were not invented by, nor is it exclusive to the gaming industry. To be clear, I do not condone this - overtime/crunch is cancer, especially the unpaid kind, but sometimes you need to put in the extra hrs to complete something.

Recognition (both verbal and salary-wise) for a job well done is what really matters in the end. In CDPR's case I'm pretty sure they'll get both.

QuarkZ35d ago

Sometimes, being the key word here. Many people work overtime, I do too. I've worked on weekends with very few hours of sleep because it demanded it, but I sure as hell wouldn't work 60-80 a week for weeks on end, unless I'm paid in consequence, which, let's be honest, most aren't.

rainslacker35d ago (Edited 35d ago )

Almost all devs are paid for overtime work. Contract employees, which make up the bulk of the industry either work per job, in which case they agree to the time it will take to complete and negotiate at that time, or work by the hour, in which case they're subject to standard labor laws which set the guidelines for what is considered overtime(over 40 hours for the US). Salaried employees often have overtime worked into their contracts, and EU/UK and most states in the US where most devs set up shop, have overtime laws for employees.

There is a lot of uninformed people out there who like to talk about this as if they understand how crunch goes down, or what the devs get from it.

ClemFandango35d ago

Fundamentally disagree. Jobs only require your contracted working hours. Overtime is only voluntary. If you are forced to do overtime then it’s just time.

35d ago
RazzerRedux35d ago

Well, no one is "forced" to do anything. This isn't slavery. Anyone working at CDPR can quit at anytime. I don't know the labor laws of the area but in many places the employer can fire the employee at any time for any reason. So "requiring overtime" isn't just a matter of it being "voluntary". Some people work the extras hours just to be able to keep their job. If they do not then the company can find someone who will.

Regardless, the point to all this is: workers in the gaming industry are no different than anyone else trying to make a living.

35d ago
Thunder_G0d_Bane35d ago

I trust in CD project so their game is getting day one purchased for my PC. Witcher 3 is my game of the generation.

Prince-Ali35d ago

NO! Crunch is never rightly justifiable. Simple as

crazyCoconuts35d ago

Please make sure to point this one every interview you have so that no employer accidentally hires you

goldwyncq35d ago

Sadly we don't live in such a perfect world.

RazzerRedux35d ago (Edited 35d ago )

You don't even know what "crunch" is, do you? I've worked 40 hours in a single weekend. Why? I was motivated to get the job done. I wasn't forced. It was all me.

rainslacker35d ago

So, you're not gong to buy this game, or most any other AAA game ever again?

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