340°

Is Cyberpunk 2077 Worth Getting Sooner For The Crunch?

It has been revealed that CD Projekt Red staff will be working overtime in order to get Cyberpunk 2077 finished in time, but do we want that?

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powerupgaming.co.uk
ArchangelMike1558d ago

I know that behind a release date, are the investors and their expected returns on said investment. However, dev studio's should not become sweat shops. This is also why you shouldn't announce a release date until all your key milestone have been met.

MONOLITHICIDE1557d ago

working overtime is now a sweat shop.

QuarkZ1557d ago

working way overtime every fucking day for weeks is a sweat shop. There's a reason they call it crunch and not simply overtime.

ArchangelMike1557d ago

It's not overtime though is it? Its crunch, there's a massive difference between the two.

1557d ago
JackBNimble1557d ago

So crunch and overtime are not the same ,can you explain how they're different, and are you suggesting developers don't get paid for working "crunch time" ?

ClemFandango1557d ago

Message you are replying to makes no mention of overtime.
Respond appropriately or not at all.

2pacalypsenow1557d ago

@QuarkZ

We had some programmers quit at my job and I had to work 10 hour days for 3 months (normally I work 8) , I got paid double time and made a ton more money.

No it's not a sweatshop.

Eamon1557d ago

There is a difference between overtime and crunch.

Overtime is just working more than usual hours. It can be infrequent or optional.

But when it becomes both frequent and non-optional, then it becomes a crunch. Some people think that as long as you're getting paid, it's fine. Well, not really. People also have lives? What's the point of getting paid a lot of money if you have no time of the day left to even spend it on?

It's anyone's choice is they want to work over 8 hours a day, but most people don't, and would rather have normal salary and a social life, then high salary and no social life.

neutralgamer19921557d ago

Mono

Developers don't get paid extra money for crunch. Most are on fixed salaries

Now once the game is out and makes tons of money they may get bonuses. It's not a regular job where working extra hours means more money. But every AAA studio goes through crunch for last 3-9 months, when developers join the industry they know about it. Doesn't make it right or wrong, better of worse end of the day this is a known fact. Now once game is out and does well these bonus checks could be pretty hefty

Mulletino1557d ago

@QuarkZ

Ever think about a farmers yearly schedule? People have been working like this forever. There are a ton of industries that do it.. construction, manufacturing, fisherman... game devs just complain the most about it.

rainslacker1557d ago (Edited 1557d ago )

crunch is a colloquial term used to describe increased hours to get something done. It includes overtime, and devs are compensated for it. Devs do not always work 24/7, sleep at the office, or have their lives ruined because of it. There are many different ways crunch go down, and delaying a game is going to be less intrusive to the devs than trying to get everything that needs to be done in six months, and pushing all that into two months and probably releasing a game that still needs lots of work after the fact to fix all the problems that will still exist.

For all the people who will take their high horses and say how terrible it is for the devs, they don't know exactly how it's going to go down with this dev, and will still buy the game, because they care more about appearing like they care, than they do actually speaking with their wallet and saying it's OK if a game development goes on indefinately and that they're willing to wait just as long.

Let the devs worry about their own life. The only concern the consumer should have is if they want the game or not, and if they should pay for it. The development community doesn't need a bunch of naive people speaking on their behalf, because it's not going to change anything. These devs are adults, and the industry will make it's own changes based on what it needs to carry on, and if they can't keep people in the industry, the'll adapt, like they've been doing for over a decade now because crunch was a problem.

Elwenil1557d ago

I can tell how many of you have never worked an industry job with shift work where working double shifts is ridiculously common. Yeah, it's "voluntary" but those of us who work these jobs know that it's only "voluntary" in name and if you don't take your fair share of shifts, you won't be there long, or your coworkers will tend to make life a bit harder on you. But you do get paid for your time, and usually paid very well. This is nothing new and it's a lot better than it was 100 years ago. But it's still not a "sweatshop" and you tend to make a lot more money for your time so most workers don't mind it. At the end of the day, if you can't take the heat, get out of the kitchen.

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1557d ago
2pacalypsenow1557d ago

You've never seen a sweat shop if you think this is "like" working at a sweatshop.

RazzerRedux1557d ago

Plenty of jobs require overtime. It just needs to be managed well so it isn't unhealthy.

UltraNova1557d ago (Edited 1557d ago )

Yeah 60-80hr weeks were not invented by, nor is it exclusive to the gaming industry. To be clear, I do not condone this - overtime/crunch is cancer, especially the unpaid kind, but sometimes you need to put in the extra hrs to complete something.

Recognition (both verbal and salary-wise) for a job well done is what really matters in the end. In CDPR's case I'm pretty sure they'll get both.

QuarkZ1557d ago

Sometimes, being the key word here. Many people work overtime, I do too. I've worked on weekends with very few hours of sleep because it demanded it, but I sure as hell wouldn't work 60-80 a week for weeks on end, unless I'm paid in consequence, which, let's be honest, most aren't.

UltraNova1557d ago

Yes, sadly most aren't.

rainslacker1557d ago (Edited 1557d ago )

Almost all devs are paid for overtime work. Contract employees, which make up the bulk of the industry either work per job, in which case they agree to the time it will take to complete and negotiate at that time, or work by the hour, in which case they're subject to standard labor laws which set the guidelines for what is considered overtime(over 40 hours for the US). Salaried employees often have overtime worked into their contracts, and EU/UK and most states in the US where most devs set up shop, have overtime laws for employees.

There is a lot of uninformed people out there who like to talk about this as if they understand how crunch goes down, or what the devs get from it.

ClemFandango1557d ago

Fundamentally disagree. Jobs only require your contracted working hours. Overtime is only voluntary. If you are forced to do overtime then it’s just time.

1557d ago
RazzerRedux1557d ago

Well, no one is "forced" to do anything. This isn't slavery. Anyone working at CDPR can quit at anytime. I don't know the labor laws of the area but in many places the employer can fire the employee at any time for any reason. So "requiring overtime" isn't just a matter of it being "voluntary". Some people work the extras hours just to be able to keep their job. If they do not then the company can find someone who will.

Regardless, the point to all this is: workers in the gaming industry are no different than anyone else trying to make a living.

1557d ago
Thunder_G0d_Bane1557d ago

I trust in CD project so their game is getting day one purchased for my PC. Witcher 3 is my game of the generation.

Prince-Ali1557d ago

NO! Crunch is never rightly justifiable. Simple as

crazyCoconuts1557d ago

Please make sure to point this one every interview you have so that no employer accidentally hires you

goldwyncq1557d ago

Sadly we don't live in such a perfect world.

RazzerRedux1557d ago (Edited 1557d ago )

You don't even know what "crunch" is, do you? I've worked 40 hours in a single weekend. Why? I was motivated to get the job done. I wasn't forced. It was all me.

rainslacker1557d ago

So, you're not gong to buy this game, or most any other AAA game ever again?

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150°

Source Code For The Witcher 3 & Cyberpunk 2077 Has Allegedly Been Compromised

Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.

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nintendopal.com
just_looken5d ago

Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.

But it will be interesting to see what mods will be made

https://rebel-wolves.com/

just_looken4d ago

7 disagrees shows how many look at one dlc that had a rip off fight from ghost in the shell and goes wow what a goat team i love cdpr while ignoring that they only made 2 games that were good witcher 2/3 in 20yrs.

But its a new world we want a criminal that support's legal murder as president/support shoplifting love toxic work environments and have a mass casualty event every other day.

GhostMirror4d ago

I’ll admit I didn’t play it at launch, but Cyberpunk 2077 is a really good game now.

And who the hell knows what you’re even going on about in your second paragraph here.

EazyC4d ago

Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅

just_looken4d ago

Na its hundreds ex employees no doubt just getting there revenge.

Profchaos4d ago (Edited 4d ago )

This is the same leak the threat actors have been trying to sell the source code after cd project didn't pay the ransom.

They didn't manage to sell the source code to any company largely because it would be unethical for say EA to buy it so the threat actors failed to find a buyer.

After they failed to make any money they went through with their threat of simply giving it away.

120°

Cyberpunk 2077's Sequel Should Bite the Bullet on an Industry Trend

Cyberpunk 2077's launch resulted in a loss of goodwill with gamers, but there is a way to earn it back with the upcoming sequel.

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gamerant.com
anast5d ago

They will need to add everything they promised in the first one and not over promise on the second one.

just_looken4d ago

They also need to drop esg then hire employees that have knowledge not hire them because they have a set of tits.

Official video they hired people to fill the esg clipboard

Hofstaderman4d ago (Edited 4d ago )

As somebody who has been playing the tabletop games since the 90s and was let down on launch by my PS4 version, you can bet I'm not going the preorder any sequel.

nmbr1esq4d ago

3rd person option, and everything else that was originally promised. Next don't force agenda driven naratives. Finally, release a finished product without need for day one patches.

80°

CD Projekt Red Thinking About Cyberpunk's Mobile Version

During CD Projekt’s Fiscal Year 2023 earnings call, CEO Michael Nowakowski said that the company is keen on licensing its IP rights to third-party developers to create mobile adaptations of its titles.

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realgamingnews.com