Top
130°

Exclusive: Ubisoft revamps editorial team to make its games more unique

"However, following the disappointing sales performance of 2019 titles The Division 2 and Ghost Recon Breakpoint – which resulted in the delay of several games to ensure quality – Ubisoft announced it would implement “significant changes” to its production processes across the company."

Read Full Story >>
videogameschronicle.com
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.
TheRealTedCruz27d ago

Sad. I really enjoyed Division 2. Breakpoint was a garbage fire, obviously.

All the same, I wish we had the Ubi of the 90s and 2000s. They used to put out a lot of unique and interesting titles. They are pretty paint by numbers anymore.

RpgSama27d ago (Edited 27d ago )

The issue is that they want to release every year or couple of years the same game to you with a different coat of paint and we are expected to not only eat it up, but also ask for seconds, people are tired of paying full price for the same game and then charge them extra to get the full experience with all the MT'S

Christopher27d ago

How much effect does the editorial team have on overall core gameplay concepts? I think the "sameness" of their games come from utilizing certain gameplay concepts across so many of their games.

Welshy27d ago (Edited 27d ago )

So long as the editors get in there at a conceptual/mechanical level hopefully it'll make a difference.

I want their games to go back to the mid 2000's level of variety, all of their IP's homogenizing into 1 generic genre has been a disaster, Breakpoint ironically is just the one that broke the camels back.

rainslacker26d ago

I think, like some other publishers, they went too far to the side of thinking that only certain things sell well, and to maximize investment, they decided to focus too heavily on making those kinds of games. Problem is, other publishers were doing the same thing, so they all basically oversaturated the market with predominately one kind of game, and then found themselves in a situation where they didn't have a diverse portfolio.

It's pretty much what keen observers were saying was going to happen, or was happening. Sometimes even those who weren't so keen recognized that things were becoming homogenized.

It's the same thing that happened with FPS last gen, and then the whole MP thing being the only thing that mattered. Diversity took a hit, and unique experiences became the exception, and because the press can't look past numbers, the special experiences out there didn't get that much attention anymore.

victorMaje26d ago

Exactly, they keep re-using technical assets & gameplay mechanics which help in fast production & releasing games but completely destroys the soul of a game.
The Ubi of old pushed for the art of video games, it feels like today’s doesn’t care about it.

neutralgamer199227d ago

If you have played one of ubi open world games you pretty much have played them all. This is a huge issue they need to have different games not all use the same features etc

Quality over quantity and no game XP boosters or micro transactions in single player games. Division 2 wasn't needed because they finally had the original division in a good spot

BlackIceJoe27d ago

Hopefully this helps, because Ubisoft games are all the same and they need new IPs and to bring back classic ones like Rayman, Splinter Cell, Prince of Persia, Brothers in Arms, Dark Messiah of Might & Magic and Call of Juarez.

King_Noctis26d ago

Where is the mod to mark this article as “duplicate” and to ban the submitter “1 month“?

Show all comments (10)