Dungeons & Dragon’s most famous sibling comes back to Kickstarter in February
Swedish Arrowhead is behind the successful game Helldivers and made a profit of 729 million kronor last year after its latest launch. In addition, Chinese Tencent has bought just over 15 percent of the shares at a valuation of just over 5 billion.
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"The Seville-based (Spain) indie games developer QUICKFIRE GAMES are today very proud and happy to announce that their the tactical rpg “Prelude Dark Pain“, is now fully funded via Kickstarter." - Jonas Ek, TGG.
The end of exclusives could mean the beginning of something else.
Why do you need an Xbox?
You can get all Xbox games on PC, Playstation and some on Nintendo, and being unlocked form gamespass will mean devs get paid dividends for their work.
We will all still be hit from MS's massive industry consolidation and all the negatives that it's brought and will still bring to gaming, but at least we have slowed the MS rot for now.
$80 billion spent and thousands upon thousands fired to get no new games that weren't already coming just to f**k over the industry so a select few wealthy scumbags could get more wealthy. MS is the worst thing ever to happen to gaming
Been hearing this since 2014 15 now Ok, this isn't just an Xbox issue anymore it's a Industry wide problem. Ubisoft could go under if Assassins Creed fails, previous title Outlaws failed EA is going LS after DA failed (yeah... Surprise) and heavily betting on BF now. Xbox shutting down Arkane Austin and Tango despite them LYING and saying Hifi needed to do what it did (then why shut them down?) Concord studio is no longer around. It's a industry wide issue not a single company.
I think that ship has sailed. This was the narrative for a decade so I think it’s time to give up on this make or break thing
I am just playing through the first game in the series, and really enjoying it. They've done great job with the game, and consequent patching it (I understand there were balancing issues at launch).
But I don't understand why they're taking the sequel on Kickstarter. The first game should have been proving grounds for them, to be able to take on sequel with sales from the first game. I don't know the figures behind it, or the business model they're going with, and how much of it is driven by the necessity, financial greed, or gauging the interest for sequel (often used to then seek further funding from private investors, when goals at met, demonstrating demand, as it was done with Kingdom Come Develierance).