Death Stranding is a rare specimen in our current industry. It is what we can call an auteur game. After departing from Konami after many years of Metal Gear Solid, game director and storyteller Hideo Kojima travelled the world making connections, much like the main character in his future game. Getting help from Sony and Guerrilla Games, Kojima Productions was built and development started for the project that would be known as Death Stranding. As the name of the company suggests, this game was a Hideo Kojima’s vision. From story to gameplay and aesthetic, he dictated how he wanted that game to be. A one-man vision, we could say. Did this approach work? What was the result? That’s what we’ll discuss in the next paragraphs!