330°

The State of Xbox’s First Party Studios – 2020 Edition

Player 2 takes a deep dive into Microsoft's first-party teams to see what is coming for 2020.

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player2.net.au
GaboonViper1984d ago

Certainly in a much better place, I still personally don't think they compare to Sonys stable of teams but still a massive step in the right direction.

SyntheticForm1984d ago

Oh they're a ways away from reaching Sony's top tier, but they're building up their studios and that's of course a good thing.

Looking forward to the future with both PlayStation and Xbox.

RosweeSon1984d ago

Me too except with Nintendo and Sony I’ve not written Xbox off and I’ll always have time for great consoles and top games but they’ve relied on services subscriptions and Xbox 360 games (I had a 360 for 9 years I’m good for 360 games) I wanted new next gem experiences not BC added midway through a gen as crackdown3 was still MIA and turned out to be a pile of shite. I’m glad I’d jumped ship by then 4 months was enough to blast the exclusives sunset overdrive halo collection gears 4 Quantum break and Forza horizon 3 all pretty decent my favourite... rare replay (blast corps 😍🙌🏻 29299;😜✌🏻) but that’s how bad it’s been on Xbox this gen that some of their best exclusives? Are old N64 games... so hardly exclusive still cool tho but hardly worth buying an all powerful X to play N64 games. Not a single game has gone all out on X so it’s wasted power and pointless edition to their offering this gen. They re released an awful controller that got discontinued for a reason. Then released the best controller ever (should be for £130) except now there’s a 2.0 and now they’ve announced next generation plans to have a share button you can bet there’s a 3.0 being readied for next gen. £400 odd on 3 controllers 🧐🤦🏻‍♂️ 🥴😂😂
New studios always a good thing I’ll wait and see what they start producing first.. finished products not just early access beta video clips of games that could be decent.
That’s just me tho.

darthv721984d ago (Edited 1984d ago )

The state is way better heading into next gen unlike where they were this gen. Buying studios is only part. The next part is keeping their nose out of things while the teams work their magic. Another helpful tidbit is for MS to not be stingy with the checkbook when it comes to letting these teams work. They need budgets they can work with and deliver the quality goods.

Sony doesnt seem to impose any sort of financial restrictions on their teams, unless they dont see the project progressing in a timely fashion. Then they will shift resources and members about to work on things that are in better development cycles to help them meet their goals. MS needs to follow the same process.

1984d ago
The Wood1984d ago (Edited 1984d ago )

The management of studios and projects gets ignored by those who think the number of studios fixes all issues. Microsoft have always had studios. Their management of some of their studios and projects has to be called into question including their 3rd party ventures. Look at what they've released and cancelled this gen. They'll have even more studios to manage now so we'll see how they adapt. The acquisitions are positive. Lets see fruition before we laud or condemn.

Gazondaily1984d ago (Edited 1984d ago )

"Microsoft have always had studios."

What?? Have I entered into an alternative universe where MS werent being constantly raked through the coals for not having enough? They didnt mate and those few were working on their key titles.

"Lets see fruition before we laud or condemn."

Well we can go by some of the studios'past work. What's stopping us from praising the guys that made The Outer Worlds and Fallout New Vegas or Psychonauts or Hellblade?

I agree that the studios arent guaranteed to churn out quality games but it seems weird to tell everyone not to praise or condemn (why condemn lol) the studios when you have very recent examples of their work.

The Wood1984d ago (Edited 1984d ago )

No septic... They never had enough but the management of some of the few they did have was questionable. You're implying I should look at the track records of the studios but not the management?? Rare for example had hits then release SoT. Apparently crackdown was 'coming along fine' and look how that turned out. I don't know if ms were/are too hands on or too hands off. Adding numbers isn't some guarantee for real as sony have also felt that sting its just sony's ratio of successes vs failures is much better and maybe thats because they have more high calibre talent. Its about getting the right balance of talent and management that differs from studio to studio and project to project respectively.

rainslacker1984d ago (Edited 1984d ago )

EA owns 39 studios, and has God knows how many(or probably not God, but only EA), internal development teams under a conglomerate banner, not unlike how Sony has publication houses like Sony Japan which worked more like teams. Some of those studios pull a lot of the heavy lifting of the publisher....like DICE. There are some that only make one franchise....like the various EA sports studios.

How many on here would say that EA, despite having so many studios, is a consistent and high quality publisher of games? Honestly?

They certainly have their AAA games. They certainly have a decent amount of quality AAA games. They have plenty of mid-tier and indie games....some of them pretty good. But, does the quantity make the difference, or do we look at the quality? Do we even look at the overall quality of their releases, or the business practices surrounding EA and it's business acumen as a whole? But, when looked at objectively, taking the hate bias of EA out of the equation think about it honestly. How many of their games do we really care about as a whole, and how many do we focus on because they're big names we care about?

I don't believe MS is as bad as EA, which I know some may find hard to believe. But, my distaste for EA is due to what they try to do, not the product that they release....although product is a different issue.

EA has been delivering more or less consistently since I was a child. Almost 40 odd years. I may not like what they deliver because they aren't my kind of games. I may not like them because of how they conduct their business, or butcher productions to practice their business the way they see fit. But, at least I know where they stand, and what to expect from them.

MS, OTOH, has been all over the place since the first Xbox was discontinued. They've had their ups and downs. They've had stellar output, down to not even the bare minimum of output. They change their business paradigm with every new executive. They change their view of how to approach the industry with whatever goal MS proper wants to achieve. They sometimes have a clear and viable direction, sometimes it seems they are just riding a tide that won't ever hit land, or that tide will hit like a destructive tsunami.

MS is inconsistent, and it baffles me that people would put faith in them doing well for the future before they proved they will deliver.

Buying studios is step one of a multi-year process. It is not the shining beacon of light that means all is well. It is not an indicator that they have learned all the lessons that it takes to be what people expect from a console maker, just shows that maybe they recognize what people expect from them to be more successful. Whether they heed that understanding and execute it though remains to be seen.

With MS, prudence is always wise, because while all may seem brighter today, it doesn't mean tomorrow will be the same. In the mean time, people are giving MS more credit than they give EA for what EA does....all because of the number of studios they have....yet MS studios, as owned by MS long enough for MS to have made a difference in what those studios deliver....are given more credit towards MS, than the whole of EA which has a proven track record for delivering....again, when looked at objectively without the EA company bias.

I think MS studios in the past, in general deliver good games. Rarely do I say they're bad. MS problem has always been consistency in delivery, and they have yet to prove they've changed that to warrant such faith. Optimism yes, vehement adulation, not even close.

1984d ago
darthv721984d ago (Edited 1984d ago )

Hey wood... do you know the story behind sea of thieves? It turns out it was a game they wanted to make long before they got tasked with doing avatar stuff for kinect. The head of xbox (then) told them to shelve it and work on kinect but it was Spencer who said if you guys are ready... go for it. And they made the game they wanted to make. And keep adding to it because it is an always evolving game that they arent running out of ideas for.

You can call it what you want but this is an example of MS actually letting the dev decide what they want to make and how to handle it to get the most from the team behind it. As for CD3, that was overly ambitious and at its core it still came to fruition but a key element (that they had no control over) was the cloudgene tech was bought by another company so they had to scale back on that aspect. But they still delivered a really fun experience in the core game.

+ Show (2) more repliesLast reply 1984d ago
Zeref1984d ago (Edited 1984d ago )

You only need to look at Wasteland 3 to see the results of having access to MS funds.

https://www.youtube.com/wat...

darthv721984d ago

That is certainly much improved.

4kgk761984d ago (Edited 1984d ago )

Microsoft making baby step by buying studios is good but Sony Studios is still leagues a head of Microsoft going into next gen. all Sony have to do is show spider man 2 and the ps5 will sold millions of consoles. I’m interested in seeing both consoles direction but I’m more excited for PlayStation future over Xbox but things could change.

1984d ago Replies(2)
pornflakes1984d ago Show
Godmars2901984d ago

Not where they should be given how long they've been in the industry.

NeoGamer2321984d ago

All of the studios acquired that were not associated with MS first party games before were highly independent studios funding games on their own. The only independent studio I know of that has made more progress then any of these studios in the past and present is CD Projekt Red.

Gazondaily1984d ago

I agree but they still created some real changes in it that left their opponents reeling and catching up at some stages in key areas such as online where they paved the path for others to follow. The next frontier seems to be the digital space as the landscape changes again.

Next gen they seem primed to really offer a fight whereas last gen they were limping from the very beginning.

Godmars2901984d ago

The size of their user base says different. That they had to open access, have technically abandoned if not de-prioritized their own hardware, while repeatedly trying t present it as the most powerful, says different. Not that their fan camp listens.

You can talk up all they've done on the infrastructure side all you want, but as far as games are concerned, they are creatively crippled. Have yet to show they've yet to realize let alone move towards fixing the issue.

Gazondaily1984d ago

Creatively crippled is massively overstating it. They are set to have a lot of variety courtesy of their buying spree. Just look at the studios and the variety of creative titles they have released.

"Have yet to show they've yet to realize let alone move towards fixing the issue."

How can you say that they haven't shown a move towards fixing the issue when they have taken one of if not the biggest step in doing so by acquiring a large number of studios in a completely unprecedented way?

Godmars2901984d ago

For a console company that's four going on five - or is that 3-4? - consoles in, that the one time they lead the industry was the strongest talk of the industry being dead, that any good will they had from that gen was ruined by policies with their next system and needed major effort to repair, much like major effort was needed to fix mistakes with their prior console, their one-time leading system, I would say "crippled" is a perfectly apt term.

"How can you say that they haven't shown a move towards fixing the issue when they have taken one of if not the biggest step in doing so by acquiring a large number of studios in a completely unprecedented way?"

When they've bought studios multiple times before only to falter to make games, when what they have made or commissioned is largely online multi, often fails to deliver graphically no matter how much graphics are promoted, then they've yet to even realize that they have a problem.

rainslacker1984d ago (Edited 1984d ago )

@God

I think you are being unfair to the fan base of the Xbox.

MS has listened to people this gen. However, I can assume that it wasn't the fan boys on forums that MS was listening to to get their game together. The fan boys are the ones that said everything was great, the one's that defended every action or made excuses as if the criticisms didn't matter. The fans were the one's going to MS channels to ask and say the things they wanted.

The fan boys were in forums like this one reacting to the actions of MS, not telling MS what they needed to do to gain some respect. The fans were the one's holding the course, but being realistic and saying what would make the system better.

MS of course introduced things that were never asked for, or at least never made waves. The fans adopted it...assumedly, and some of those things have been great. The fan boys are the ones that blew those things out of proportion and used them as ways to say that MS was now going to dominate, or was becoming a beast.

Don't bring down fans because of the actions of fan boys. Our view of their fandom is limited to what we see here, or other forums, but I do know quite a few reasonable Xbox fans who still don't like what MS has done this gen, and can recognize that MS isn't as deserving of all the adulation and faith that a relative few would put forth on forums such as this one.

Truth be told, if you attributed all the actions of MS this gen to the fan boys and their apologetic statements they've made for years, one would have to wonder who exactly MS was listening to, because I never really saw any of the people who now praise MS actions, ever once say that is what they wanted before MS came out and said they had it, or were going to have it. Think about it. How many times have you seen some of the most vocal Xbox "fans" say that MS needed more studios before they actually brought some? But as soon as they did....MS was on the right course, and MS was listening to it's fans, despite most of that saying they needed more studios and games being from the opposing side of the console war for years prior, with those same people always claiming MS was just fine. How many disagrees have we, or other fans on the opposing side accumulated over the years when we stated something as simple as "MS doesn't have enough studios"?

Gazondaily1984d ago

You need to substantiate your points if your comment is going to hold any weight. MS bought studios multiple times before? Who, when and how is it in any way comparable to the scale of what has happened?

As you can see, rainslacker disagrees with you and he's hardly the biggest fan of Xbox.

@rainslacker

That's a very long and convoluted way of saying 'bbut fanboys' and the general finger waving nature of it does little to add to the conversation (as one-sided as it is).

rainslacker1984d ago (Edited 1984d ago )

@Septic

I wasn't trying to add much to the discussion, you two were having, but addressing God directly with a side observation.

I don't disagree with God, I disagree with his attributing his comment as fans of Xbox, as opposed to just calling out the fan boys for what they are. I'm not supporting you or Xbox with what you call me disagreeing, and if anything, calling out the behavior of yourself and others that behave such as yourself, and saying that you aren't representative of the overall Xbox fan base, which can be much more reasoned than trying to claim everything MS does is a win, or how it's indicative of something they've asked for so MS is all about the consumer.

Hope that is simpler for you to understand. Sorry if I tried to over-qualify to get my point across, but I believe the more reasonable and logical Xbox fan base has gone too unnoticed this gen in favor of the one's that allow a hundred articles about how MS is now dominating, or will soon dominate because of whatever they do. I read Xbox forums, and I see people make more salient arguments than "OMG....MS is so awesome, and -insert reason #XXXXX- is why they're going to rule the universe one day."

I'd just like to see a bit more of that kind of reasonable and logical discussion on here, because there are about 5-6 "Xbox fans" that are easily classified as fan boys, that 100% control the nature of the Xbox discussion around here. I don't mind optimism, but blind faith has gotten old.

MS has done some stuff that means they "listened" to their fans. The fan boys aren't the reason they did that, and if the fan boys were listened to, then MS would be in a worse off situation than they were at the start of the gen.

Luckily, as God indirectly implied, the market speaks louder than fan boys(on either side) in random forums on the net.

Godmars2901983d ago

@rainslacker:
Given that what I said has little if anything to do with Xbox fans, bit confused at what you replied to. If anything, user base size is about owners. The general market.

"Not that their fan camp listens" was about the blind spot shared with MS. Largely for often getting what they want which is online co-op, 3rd party and occasionally a bit of exclusivity for bragging rights over their PS counterparts.

But my main point is that MS is the worst thing for the Xbox.

@Septic:
"You need to substantiate your points if your comment is going to hold any weight. MS bought studios multiple times before? Who, when and how is it in any way comparable to the scale of what has happened?"

You're asking for lists of bought, closed shuffled or left studios and games that never came out. Some of which were literally only "untitled game". Nevermind that you're asking this in defense of a list of coming Xbox games which include "untitled game".

Are you feeling any dejavu? Not even a little?

Milo?
Scaleborn?
The 5 player co-op Fable which by all counts was finished only the always online policy tanking killed it overnight?

You're asking for something to work with--I need something to work with!

How many game support initiatives have they announced over the years?
Xbox 360 - 2-3?
XB1 - 2?

Gazondaily1983d ago (Edited 1983d ago )

You mention Milo and Fable? Two of Lionheads failed endeavours then Scalebound?

So basically..one studio??

Yeah when you go into the details, as expected, there is little to no substance in the points you made.

@rainslacker

"I'd just like to see a bit more of that kind of reasonable and logical discussion on here,"

Are you capable of having that kind of discussion because what you have evidenced here? Ad hominem attacks loosely dressed up in poorly thought out and frankly pointless comments not adding to the kind of reasonable and logical discussion you allude to arent fooling anyone mate.

Godmars2901983d ago

@Septic:
You say "strawman" yet you're asking for evidence to counter the validity of something that has yet to happen. Namely MS following through on a new commitment to make games when they have made such commitments prior and failed to live up to them.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 22h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 18h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 12h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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