110°

Game Developers Need to Stop Announcing Games So Dang Early

Game developers are getting into a bad habit of announcing games way too early, and it could be killing hype for some of their titles.

1993d ago Replies(1)
Jakens1992d ago

Announcing games early doesn't hurt my feelings, I'm ok with the pratice.

zsquaresoff1992d ago

Nothing wrong with it, always nice to know what's expected in the future.

pecorre1992d ago (Edited 1992d ago )

While I agree with the author, gamers in general seems to like it. So, publishers will continue.

I never understood why publishers announce games if they have absolutely nothing to show. Metroid Prime 4 and Elder Scroll are two good examples.

1992d ago
Show all comments (11)
20°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy0118h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

20°

The end of the road: Beat Saber support is being stopped on PlayStation

No new content is coming to the game on the PS platform even if we're promised an exciting future.

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gamereactor.eu
20°
7.0

"Warhammer 40,000: Space Marine: Master Crafted Edition" Review \\ paulsemel

This is a good version of this just okay third-person shooter / hack & slash action game.

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paulsemel.com
rpad14h ago

sounds like a Warhammer cooking game

beerhound14h ago

Or something like Root Beer Tapper, except you're serving beer to guys dressed like Roman soldiers.