BY JASON MONROE: Not all quest types and missions are created equal. Even perceived video game masterpieces such as The Witcher 3 and Grand Theft Auto 5 suffer from generic quests and missions that bring the action to a halt, breaking the immersion.
These are the 5 worst mission and quest types in video games that need to die in 2020.
Phantom Knight provides his thoughts on the futility of Console Wars.
Humans are competitive by nature, in life there’s winner and losers.
Console wars don’t hurt the industry.
it will never die. It's not much of a war when Sony has won 3/4 of it's gens in historic fashion.
Nintendo atari sega were all once in the dedicated home console race, them 3 are the og's and none of them make home consoles anymore, Sony and microsoft killed them all and nintendo's case they ran off to their handheld market because they could not keep up with the big 2 in the dedicated home console business. Ill continue to support the big 2 as long as i can.
Gaming desktops are usually either big and heavy full-size beasts, or else miniaturized boxes that lack the power to impress. And whether you buy a complete system or an empty chassis to fill with components, they're often on the fugly side.
Deville Louw put together a list of 10 memorable and sometimes very difficult video game boss encounters. Do you remember these?
Most of the games listed span more than two decades. Why even add that in the title?
There's a lot more bosses that were memorable than just this list. Tough to narrow it down to just 10.
Are you okay? The most of them are from games that were released over 20 years ago.
That first boss fight in God of War was totally Legendary. I felt like it was a last boss fight.
Truly one of the best boss fights I ever played in a game.
Psycho Mantis fight also was Legendary.
Another one you could add is needing NPCs to open doors for you, the number of times I've lost my temper because the AI is supposed to open the door for me but their pathfinding is broken and they can't do it.
Weapon degradation for me,
Eh. A lot of these are really just bad design, or filler fluff content. Not necessarily "mechanics". Escort missions CAN be done well and CAN be engaging. As can tailing missions.
Thanks for that thumbnail, didn't plan on sleeping tonight anyway!
Holding button's to interact with stuff that should just be a click
A.I partners who run around like moron's or bump into you
Terrible checkpoint placement (eg, right before an un-failable climbing section)
Asking if i want to lower the difficulty every time/2 times i die
Non optional hints for puzzles
Games being afraid of letting you have 5 minutes of silence, sick of constantly having radio calls or too many conversations
Random animal attacks (looking at you far cry games)