BY JOHN SANTINA: Indie game developers have it tough. First, they have to create a game worth playing – a challenge in itself and something that some AAA developers struggle with despite having seemingly bottomless pits of money. Next, they have to market their game enough to make you aware a/ of its existence and b/ to convince you to consider playing it. Then, they have to do the hardest thing – make you part with your money in return for the game that they have created.
Phantom Knight provides his thoughts on the futility of Console Wars.
Humans are competitive by nature, in life there’s winner and losers.
Console wars don’t hurt the industry.
it will never die. It's not much of a war when Sony has won 3/4 of it's gens in historic fashion.
Nintendo atari sega were all once in the dedicated home console race, them 3 are the og's and none of them make home consoles anymore, Sony and microsoft killed them all and nintendo's case they ran off to their handheld market because they could not keep up with the big 2 in the dedicated home console business. Ill continue to support the big 2 as long as i can.
Gaming desktops are usually either big and heavy full-size beasts, or else miniaturized boxes that lack the power to impress. And whether you buy a complete system or an empty chassis to fill with components, they're often on the fugly side.
Deville Louw put together a list of 10 memorable and sometimes very difficult video game boss encounters. Do you remember these?
Most of the games listed span more than two decades. Why even add that in the title?
There's a lot more bosses that were memorable than just this list. Tough to narrow it down to just 10.
Are you okay? The most of them are from games that were released over 20 years ago.
That first boss fight in God of War was totally Legendary. I felt like it was a last boss fight.
Truly one of the best boss fights I ever played in a game.
Psycho Mantis fight also was Legendary.
I've found that a lot of people who are really in to Indie games tend to isolate them from AAA games. For me, the standards are different between the two so it's easier to justify $10-$20 for something unique than a year or two old predictable AAA title. I've had some of my most memorable and enjoyable gaming experience with Indie and small studio games.