The developers of We Happy Few, Compulsion Games, commented that trying to maintain creativity at Microsoft isn't as hard as people think thanks to the leadership that understands the importance of creative games.
Overall, they've had a positive experience so far.
From Dragon Ball creator Akira Toriyama, Sand Land is a fun adaptation of the manga and anime in videogame form. For all of its simplicity and repetition, it's a beautiful interpretation of the source material.
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Still have to play this game
I think every new studio acquisition at XGS has come out and spoke about how they are able to retain creative freedom. This is good news to hear...looking forward to their next project.
MS has been very hands off this gen and that will continue on into next gen. They want the studios to deliver the best of their ideas without "micro" managing.
the studios from the past use to complain about how controlling microsoft was
Says the We Happy Few Devs who made a horrible game xD