DLC is a controversial topic in video games, although it certainly sells. So, what is it exactly that makes DLC something good as opposed to predatory?
I would say offering sufficient new content for the price it's offered at makes it good, as does augmenting an already complete game. Overcharging for a very minute amount of content or charging for content that would otherwise be part of the main experience makes it bad.
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It should be self sustainable, the price should be set to cover the costs and make a profit of the DLC itself, not overpriced to cover the cost of making the main game itself.
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