2019 is coming to a close and with it a decade of fighting game play and development. We have come a long way since 2010, when fighting games were just starting to come back into mainstream consciousness after a long slump in the late 90s and the beginning of the new millennium. We are now in a sort of second fighting game renaissance, with multiple major companies and indie developers entering the genre, producing new and innovative games with mechanics and systems we have never seen before.
With Nintendo rolling out Switch 2, the company has confirmed that Super Smash Bros. Ultimate and Nintendo Switch Sports have issues on the new console. However, plans are already in place for patches.
Game developer Hideki Kamiya talks about Bayonetta in the Smash Bros. games.
Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.
SFIV hands down. I wouldn't say it revived it but it breathed some much needed new life into the FGC. I only started to get into it properly back in AE but seeing the FGC go from strength to strength has been an absolute joy. The newer people will never know the struggles of being a European staying up to watch tournaments in Tournament Standard Time (2-3 hour delays)
It's disappointing that SoulCalibur is not having the attention it deserve.