1000°

Guerrilla dev: PS3's Cell CPU is by far stronger than new Intel CPUs

The PS3's cell CPU is still more powerful than any of today's modern Intel desktop chips, Guerrilla Games co-director and technical director Michiel van der Leeuw says.

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tweaktown.com
Jin_Sakai1985d ago (Edited 1985d ago )

“Even desktop chips nowadays, the fastest Intel stuff you can buy is not by far as powerful as the Cell CPU, but it's very difficult to get power out of the Cell. I think it was ahead of its age, because it was a little bit more like how GPUs work nowadays, but it was maybe not balanced nicely and it was too hard to use. It overshot a little bit in power and undershot in usability, but it was definitely visionary”

Sony Worldwide Studios pushed what the Cell CPU was capable of and it showed. It’s too bad it was such a pain to develop for and wasn’t used to it’s full potential by 3rd party developers.

Can’t imagine what the Cell CPU would be like today if it were standardized and developers learned how to develop for it.

Jaguar CPUs in current generation consoles are garbage and a huge bottleneck. So happy we’re getting powerful Ryzen desktop CPUs next generation.

UltraNova1985d ago

True.

I remember the ps3 launch days like yesterday. The weird -out of this world adds, the discussions, the benchmarks... it was everything a new console gen had to be to make that period magic. Unfortunately, we wont get to live that "magic" again as Sony and MS will never risk making such revolutionary tech as the Cell.

That said, AMD and their Ryzen 2 architecture are beasts in their own right. Every tech blog/site praises it for its efficiency, IPS and multicore performance. The current RDNA GPU architecture is not top tier yet but I have high hopes in Sony's and MS's customization abilities so that means we will get significantly improved Navi chips with the next gen consoles with Ray tracing to boot. Add the fact that next gen will be designed around SSDs and yeah the advancements over current gen are evident.

All in all the wait for next gen full spec reveal and their launch is still exciting and I'm happy for that.

1985d ago
frostypants1985d ago (Edited 1985d ago )

Just to be clear, the Cell was primarily developed by IBM (one of the few truly interesting things IBM has done in recent years, IMO...far more interesting than their overhyped Watson nonsense), with Sony and Toshiba attached. They actually sold servers using it as well, but even in that market it's pretty much dead now. The software side of things just never caught up...be it gaming, business, or science applications, it was too much manual effort for devs to take advantage of the architecture and the community never got the critical mass to address that (because developing those tools would have been a massive task itself, and there wasn't enough adoption to justify the effort).

It's a bummer because it was pretty amazing. But future CPUs will have more and more in common with the Cell.

milohighclub1985d ago (Edited 1985d ago )

Leave it to ducktard to think he knows better than the technical director and studio veteran Michiel van der Leeuw
who had 20yrs @ guerilla under his belt.

Zeref1985d ago

It's not revolutionary if it's a pain in the butt to develop for 😂

+ Show (1) more replyLast reply 1985d ago
sprinterboy1985d ago

Agreed, imagine the games today on ps4 if they went with the cell and 8gb ram? Instead of the jaguar? Great talented studios got the best out of the cell but because 360 was the lead console at the time it never got the love it deserved from 3rd party (lazy devs and cell being hard to use contributed)

JG101985d ago

I wouldn't say lazy, my guess would be not wanting to spend the money for the extra man hours it would take

Minute Man 7211985d ago

So what happened when EA made that Burnout game on the PS3 first and ported it to the 360?? The Xbox ran the game just fine. No downgrade, no framerate problems.

ApocalypseShadow1985d ago (Edited 1985d ago )

I still wonder to this day what the Cell was capable of if all 8 SPEs were turned on and was towards games and not worrying about all the other features people expected the system to have based on Xbox launching first. Not one journalist has asked about 8 SPEs turned on.

I think first party games would have been even better. Just think what Killzone 2 or Motorstorm would have been like.

Not only that, but based on Folding at Home, I think if two or three PlayStations or Cell pack expansions were connected, the power would have been ridiculous. GT would have looked even more real than it did.

UltraNova1985d ago

I'm still wondering what a Cell v2.0 with 2 or 4 PPEcores + 16 SPEs could do today that devs are finally accustomed to parallel/multicore coding...

DarXyde1985d ago

One SPE was always disabled for yield defect purposes; the other ran in reverse for the operating system.

It was a strange architecture, for sure.

frostypants1985d ago (Edited 1985d ago )

To this day, tools do not exist to make developing an application that takes full advantage of the Cell an efficient process. Yes, more could have been done, but even developing for a slightly gimped Cell was difficult (we're only talking about one SPE here though...I'd argue nobody ever took full advantage of even the available ones). The software development infrastructure available to efficiently develop for that sort of architecture was, and remains, SO far behind the hardware capability. Somebody needs to develop the tools for the developers, and even if the community pushing for that was larger it is still a highly difficult task. If it's extremely difficult (not simply time consuming) for devs to manually figure out the best way to balance/distribute the processing burden, that makes automating it well even more insanely tough. It's hard to automate complex trial and error.

ApocalypseShadow1985d ago (Edited 1985d ago )

Darxyde, I'm aware about redundancy and one for applications. It still doesn't answer the question on what 8 SPEs could have done.

Would 2 more working have created even better physics or explosions or helped with A.I., etc. It would be an interesting interview to hear it from a Sony developer. Or from someone on the Ice Team. But no one has asked.

When I mention looks, it's about that extra that makes something more real. I doubt the graphics would have changed much. But physics and A.I. could have looked amazing with more help. Motorstorm already had great mud. But crashes would have looked even better. Maybe even more frame rate speed. I don't know. But would like to know. When Sony showed that gas station explosion tech demo, I expected more. Same with that Getaway demo of all the people and vehicles. Or the car being shot in the desert and the bullet holes tech demo. I wanted more of that in games on PS3.

+ Show (1) more replyLast reply 1985d ago
PlayableGamez-1985d ago ShowReplies(6)
fatbastard111985d ago (Edited 1985d ago )

Where’s the source on desktop CPUs? They’re most likely custom downscaled versions and not even close to the clock speeds of desktop Ryzens. Do people really think they’re getting a RTX 2070+Desktop Ryzen+2Tb SSD for $500? That’s the definition of delusion.

milohighclub1985d ago (Edited 1985d ago )

Dont forget sony will be shifting at least 60 million of all the components. They will be purchasing them in the 10s of millions and will get them at a fraction of a price.

Seems they have a very good relationship with AMD at the moment so expect they're getting good deals.

Whatever's In the box you can expect performance gains above what a 2070 can do.
It doesnt even launch for another year, dont expect it to be outdated on launch this time.
Then wait til the likes of naughty dog max it out.
100% there'll be nothing that comes close to what it'll be doing, on xbox or pc.

PC and X will mostly be held back by the xbox one x thanks to their forward compat. xbox family.

Loktai1985d ago (Edited 1985d ago )

The CELL continued to be used in IBM enterprise level equipment and where the base OS is capable of distributing use of cores across LPARs(logical partitions, like a virtual machine instance that can be IPLd separately as needed) it's quite efficient . It's really a PPC style RISC core ...

Rude-ro1985d ago (Edited 1985d ago )

It was controlled..
not about how hard it was to develop for..
Anything new is hard to wrap your head around..
But there are higher powers that did not want Sony creating a better pathway in computing.
To say it came down to developing video games and the eventual tools that got released is a total lack of reality.

To take on how computing works is to take on Microsoft, google, Apple etc... Apple has their own game plan, but Microsoft could have been put in a huge pickle at the time.

Nineball21121985d ago

Does anyone else remember being able to use the function on your PS3 that allowed colleges or research teams to use your PS3 in a network? I think they were using the CELL to run different research programs or something like that.

+ Show (6) more repliesLast reply 1984d ago
phoenixwing1985d ago

almost makes you wonder what it would have been like if they'd kept making cell based consoles for ps4 and 5. However, i think sony made the right move as a business. People just aren't willing to spend a lot and cheaper off the shelf cpu's cut costs significantly.

DarXyde1985d ago

I would not exactly call the next generation hardware off the shelf. It is based on familiar architecture, but that's it—both are custom built and will very likely synergize well with the other components far better than any off the shelf parts could. Sony and Microsoft really did great in simplifying development for their partners by both going with x86 because it helps cut costs and time with ports and multiplatform titles. This continuation into next generation is a solid move, for sure.

It is true that CELL was something else, but also true that it was pretty difficult to utilize.

1985d ago
DarXyde1985d ago

Cloud computing is certainly possible, but I am still highly skeptical about its application. If you ask me, we have yet to see anything genuinely impressive but Microsoft using the technology yet. I am sure it is possible, but I simply do not believe in Microsoft. No need to tell. Just show.

Kaze881984d ago

@cigi have you been playing on pc with DX12? If you had, you would know that it's utter trash. more than half the time DX12 is worse performer than DX11. Even some games are unable to function on DX12 mode. Even the games that run better on DX12 have like 5-10fps edge on DX11. Another thing raytracing, shure a nice graphical look but a real fps killer. even on 10XX nvidia series raytracing totally bogs down your fps. You can have it though you must love that sweet 30fps. As for could compute, I hope you remember crackdown 3 mp. Do not forget that it was reviewed as of one of the worst mp in the whole year.

stuckNhere4Good1981d ago (Edited 1981d ago )

PD gave the world an early glimpse of what a CELL-based PS4 would've been like when it connected four PS3's together to run GT5 in native 4K at 60fps/2K at 240fps... https://www.gtplanet.net/gr... , https://www.gtplanet.net/gr...

Its fair to say had things gone Ken Kutaragi's way, native 4K/60fps for most if not all PS4 games, PS3 backwards compatibility, native 4K rendering of all PS3 games and PS VR games rendered at up to 120fps per eye (240fps in total) would've been just a few features ready to go out of the box courtesy of 'Quad Cell/B.E'... https://image.slidesharecdn... , https://image.slidesharecdn... (it had four times the number of PPEs and SPEs compared to CELL... https://forum.beyond3d.com/... ) and whatever Geforce-based GPU it would've been hitched to.

Shame people aren't willing to spend more for top-end consoles. The market is becoming a race to the bottom. We'll see how good that turns out for the industry/community in the long run.

MrVux0001985d ago

Yup, which is why i was kinda dissapointed SONY went to a more safer route with PS4.They could have achieved much more if they sticked with CELL.

GTgamer1985d ago

it would of been a unnecessary cost tbh but i hear you, if they had put more time into upgrading Cell to make easier to develop for this gen who knows what they could of done with it.

Loktai1985d ago

More potential performance but a whole new generation of bad ports and with the popularity of PC gaming you're much better off making it easy for games to be brought to your system.

That being said the first party titles of course they would be spectacular .... but you'd end up with issues like xbox360 where some games run better even though it's weaker on paper ... and that's factoring in that they both used a PPC architecture

bluebenjamin1985d ago

Me too I really expected them to use cell Since they said they would use it in Ps4 but they didn’t just imagine Horizon Zero Dawn would have benn 70 fps lol

Stanjara1985d ago (Edited 1985d ago )

On paper yes, and they had the idea of running gpu calculations on it. Reality was that they had to call Nvidia for a gpu chip and had to split memory and over engineered it.
I'm am so glad that Sony moved on from it.
Maybe Jaguar cores are inferior, but games never looked better, and also can be backwards compatible (running on ps5). They are also easier to port to other platforms, or to port other platforms on it.

Cell never again.

stuckNhere4Good1984d ago (Edited 1984d ago )

Never say never.

Stanjara1984d ago

Go to PS store, click on ps3, and see the number of total games in upper left corner.
Then click on PS4 and see the same number.
It isn't a fair comparison, cause there are multiple iterations of the same game, and also pre orders, but still ps3 had longer generation.
Cell was not good for developers, for Sony (expensive) and it wasn't good for the end consumer cause he got less content.
Cell was also planed for Sony's other products like TVs and laptops- nope.
I actually can compare it to Kinect-
fantastic tech that was too expansive and never implement as intended.

343_Guilty_Spark1985d ago (Edited 1985d ago )

Powerful in what way? Floating point operations, single threaded operations, multi-threaded applications, physics, graphics processing?

1985d ago Replies(1)
sinspirit1985d ago (Edited 1985d ago )

Versatility. PowerPC architecture which are beast for number crunching. Obviously, this versatility requires tons of effort on the developers part. Some of the lighting in KillZone 2 was rendered by the CPU rather than the GPU. The game had a ridiculous amount of light sources and effects on screen especially for its time. This is why they had a ray-tracing demo with the Cell. A CPU that is efficient enough to be used to do work normally done by the GPU if need be. And, simply being very powerful for the time and a number crunching machine.

I don't get the single/multi-threaded questions. Cause only the PPE had two threads. If I understand it right. The Cell would assign tasks to the SPU's onto local memory for each one and they would solve it and send it back completely rather than feeding it bits at a time for it to send back here and there. And, they could work in parallel very efficiently. So, it would end up being able to do some complex stuff. Its theoretical performance ended up having more real world results especially in calculations, simulations, and scientific types of applications. It's one of the stepping stones to APU's that we have today. Basically, it was far more smart to focus on the GPU with the PS4. Luckily, next gen will have a Ryzen CPU that won't be such a bottleneck and the GPU will only hold itself back at that point.

Bluemaster771985d ago

These are appropriate questions left unanswered by the article.

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220°

Bungie Responds to Unauthorized Use of Art in Marathon

Bungie: "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.

This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.

We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist."

OtterX19h ago(Edited 19h ago)

"However, one thing Marathon’s been almost universally praised for is its art style."

Eh, I've heard a lot of dislike for the bleak art style. "Universally praised" would mean that hardly anyone dislikes it. This is a pretty dishonest article. I'm personally not a big fan of it either.

https://gamerant.com/marath...

PapaBop6h ago

I don't mind the art style so to speak but watching footage, the world looked really bland and lacked detail, reminded me of a mid budget VR game.

Kaii18h ago

What's shocking is the amount that they've copied, thieving ghouls.

franwex7h ago

At least they’re trying to do right and admitted quickly that it was stolen. I give credit when credit is due.

I also dig the new art style, I know most people are mixed.

7h ago
6h ago
FlameWater2h ago

Game DOA, this is the closest they will get to mass promotion

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110°

Capcom Cracks Down on Modders, Reveals Anti-Cheat Patent for Monster Hunter Wilds

MHHQ - Capcom has issued an anti-cheat patent aimed at detecting and stopping game data tampering during Monster Hunter Wilds multiplayer hunts.

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monsterhunterhq.com
500°

Jade Raymond Has Left Haven Studios, The PlayStation-owned Studio She Founded

Veteran producer Jade Raymond has left Haven Studios, the company she founded in 2021.

According to a new report by Bloomberg, Raymond – who rose to prominence after producing Assassin’s Creed and executive producing Assassin’s Creed II, Assassin’s Creed: Bloodlines and Watch Dogs – has left her studio, which is still in the process of developing online shooter Fairgames.

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videogameschronicle.com
1d 4h ago Replies(1)
Obscure_Observer23h ago

Jesus Christ man...Unbelievable!

I can´t believe that Playstation Studios can´t manage to develop and deliver ONE single successful high quality first party LS game throughout the whole current generation!

Hermen Hulst needs to be fired ASAP! He´s Jimbo 2.0!

23h ago
S2Killinit21h ago

Sure buddy. Don’t forget, we have everything you have, but more. 😝

20h ago
Lightning7719h ago

Can you stop the fanboying for 2 seconds? Seriously this deflecting and ignoring everything that's going on with Sony's first party the past few years is frustrating and ignorant. You know there's others who have a PS also and want Sony's best like we use to get right? Stop trying to ruin it for everyone else with side steps. Not this BS deflecting that you ppl constantly do.

Besides HD what other LS game thrived so far? Has Herman made good buissness choices and decisions when it comes to LS yes or no?

Start questioning PS Studios.

S2Killinit18h ago(Edited 18h ago)

@Lightning
Fanboy? You talking about me, or yourself? We got alt guy over here with his brand new account burning up from rage, and you are asking me stop “fan boying”?

Sony have at least 3 first party heavy hitters coming up, that we know of, and its not like we are lacking in exclusives department.

As to LS, they had Helldivers, and GT7, both were resounding success. They had a complete flop in concord. Not sure why you think we need to be concerned. They are destroying the competition and that market share translates to games.

Lightning7718h ago

"Fanboy? You talking about me, or yourself?"

What's are you talking about how am I a fanboy? Those alt counts will be gone nobody will see them anyway.

I wouldn't call Marathon a heavy hitter and Yotei yes definitely. However they do have DS2 I just feel like there should be more. We all know why there isn't more.

They only have two LS HD as I mentioned and I totally forgot about Grand Turismo. Only 2 While canceling Twisted Metal and Spiderman LS. Who knows the quality at least those games sound compelling.

Btw MLB isn't a live service its a Yearly released sports game.

DodoDojo16h ago

Only one LS flop? Were just going to ignore all the canceled LS games that were in development for years? Ok then.

Reaper22_16h ago

More? Oh, you must mean Concord.🤭

darthv7212h ago(Edited 12h ago)

@S2... does that mean you are thankful for XB games? Who'd of thought MS helping to keep PS [only] fans fed during these trying times.

S2Killinit12h ago(Edited 12h ago)

@Lightning
you womt call it a heavyhitter? Really, interesting. There is also intergalactic. Sonyes there will be more.

@darth
Why would I complain about xbox exclusives being playable on PlayStation? I mean xbox really didnt have a lot throughout the years but that doesnt mean they didn’t have anything at all. I normally dont like bro-dude games with bulky dudes, but I may actually play gears of war if just to try it. (Assuming the games arent too outdated at this point)

Redgrave7h ago

Listen,

I am as Sony bred as they come, never owned an Xbox of any kind, Playstation first and foremost even over Nintendo, and a PS+ Premium member. I have put 90% of my gaming time into the past 4 generations of Playstation since the PS2.

Sitting here presently, I find myself asking why I bought a PS5 instead of going PC. I can't think of one single game put out exclusively for PS5 by Sony that has made me glad to have the console.

There have been third party games, like FF7 Rebirth and Expedition 33 that have given me the "hell yeah" feeling about the purchase, but nothing Sony has done. It's been either remasters, the Last of Us again, or attempted Live Service slop that nobody asked for and either couldn't even make it to the table or died out as soon as it did.

There's no true "it" game. Returnal, GoW Ragnorok, and Horizon are all good games, terrific even. But are they truly system seller worthy?

If this direction continues onwards as blaring as it has been, I can't see myself getting a PS6. Ps+ is extremely expensive for no real reason, at $230 + tax for tier that pumps out classics that are more hit than miss. Remasters outnumber exclusives 10 to 1, and we have another Concord game that will likely fair exactly the same and just have been several years of improperly guided directions away from what put Sony on the map in the first place. Buying Bluepoint and sticking them on a live service God of War game? How can you defend that kind of decision making?

We don't have "anything you have" and more. It sucks just as much on PS as Xbox because WTF are we paying all this money for? I haven't seen the monthly offerings surge in quality since the last two psn price hikes and I already brought up Premiums current state. To get games nobody asked for or wants? To be PC port playtesters?

None of us are eating good except PC users, and for them it actually pays to be patient.

+ Show (6) more repliesLast reply 7h ago
VenomUK13h ago

Sony helped finance Jade Raymond to set up her own studio, then bought it. So even though Haven has yet to release a single game, whatever happened she's made millions. Not bad!

crazyCoconuts13h ago

I don't really care about LS, but the overall output for the last 1.5 years has dropped dramatically, along with the transparency on what teams have teed up. Sounds like a mess over there.

kayoss11h ago

That's rich coming from you. An xbox lover but yet support a console that havent develop and deliver ONE single successful High quality first party game throughout its entire two generations of consoles.

Aloymetal11h ago

Bingo!
The nerve on these green fanatics. They have a weird sense of reality.

Obscure_Observer9h ago

"An xbox lover but yet support a console that havent develop and deliver ONE single successful High quality first party game throughout its entire two generations of consoles."

Hmm... Not from what I been seeing and hearing from actual Playstation players and Playstation Store sales stats.

MIDGETonSTILTS1711h ago

Helldivers 2 is a massive success, and you’re ignoring it.

And, when the competition doesn’t bring anything to the table themselves, a handful of games like Helldivers 2 and Returnal are enough to win the competition.

You can’t win a console war if you don’t compete with games. Xbox lowered the bar for Sony, and I blame Xbox for that.

SCW198211h ago

She leaves every studio she goes to before a single game is released. Do some research

+ Show (6) more repliesLast reply 7h ago
23h ago
Lightning7723h ago

Yeah hate to break it to you Sony but I think they need to shelve their LS efforts almost all together. They formed LFG ex Bungie guys and making another LS but I don't have much hope for it anymore. Marathon is quickly getting overshadowed by Arch Raiders, We all know what happened to Concord.

Only solution I can think of is have 3rd party like a Arrowhead make them a LS game. Speaking of AH their next project is completely funded by them so it won't be from them. I just think it's a good idea that they seek a 3rd party for LS. They'll save time, money and won't take time away their SP efforts. Which is suffering immensely this gen due to all this LS.

S2Killinit21h ago

Wait we are writing off games that arent even out yet?

20h ago
Lightning7719h ago(Edited 19h ago)

It might come out it might not. Sony said they're still pushing the project. That's a good thing. Even if it does come out will it be any good? There's too many questions and hurdles surrounding the LS.

Bigger question when are we gonna see it? Will they have a PS showcase or State Of Play? Grubb said Sony was debating whether to have a showcase, SOP or anything.

I sure hope they have a showcase or something in the coming weeks. I want Sony first party and their teams not just Xbox events and shows basically saving the damn day at this point.

Of all the companies it's freakin Xbox that's doing it. Who'd a thought.

S2Killinit18h ago(Edited 18h ago)

Look at alt guy with 3 comments history over here.

Desperate.

Johnh522310h ago

Playstation its ok you have more xbox games to play :)

Loktai9h ago

All those games were already on PC anyway. They're only so easy to port because PlayStation has literally copied Sonys architecture for multiple generations, just worse / corners cut (XBSX still doesnt have the fill rate of a base PS5 due to clocks, and it shows)

Sonyslave322h ago

Live services games are hard to make & and even harder to make if you trying to create an original game.

Just copy and past succesful gaas or gacha games with their anime license they can easy make a overwatch or geshin impact clone.

DarXyde14h ago

This is actually good advice.

Not that I condone live service games, but if they're trying to succeed, this is sound.

Miraak82 11h ago

I think they should use some of their Ips to test the waters instead of creating something from the ground up , I think something LittBigPlanet would be I good contender but instead of DLC they just put out new Pass ever few months with new costumes,building materials and developer created content . Warhawk could be a good contender for a battle royal . The reason HD2 2 succeeded was because it wasn't directly competing with anything else.

goken9h ago(Edited 9h ago)

Not necessarily… MiHoYo have quite consistently successfully hit it out of the park.
Fate Grand order is a LS game is even owned by Sony.

Sony needs to stop with the arena shooters and get creative

Inverno5h ago

Its funny how the excuse is always "games are hard to make". Sure on a technical level they take weeks/months/years, but ideas aren't all that hard to come up with, nor hard to figure out that they might not work well as a games concept. That's why they prototype these ideas. What's weird to me is how so many service games go into development for years and no one seems to come to the conclusion that it's turning out bad. That and how slow devs are these days. You watch docs on game development on older games and devs talk about figurine out mechanics in just a few days. Now it takes a dev a year to texture something.

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