Ys Net's sequel failed to make waves in its home market, with less than 18k sales on PS4.
Not even in Japan? That's rough
Ys should had made this game multiplatform. Playstation has become a more westernized brand and japanese games don´t sell as well as it used to in the past. On the Switch this game would be a great success.
Especially a game like this, that definitely has a small following.
It was never going to be big, but Switch probably would have been a good option for Japanese consumers.
I don't think it has to do with just being multiplatform, which it is already (PS4/PC). If it was on XBO it would not do better. The Japanese market has moved away from traditional home consoles and onto portability. It's not that it's on multiple platforms, it's that it isn't portable, which is a key element in recent Japanese games. Put it on phones or DS or Switch, it would sell more in Japan. Standard home consoles are less of interest in Japan overall, meaning reduced sales overall.
Nah it wouldn't have.
While an xbox one version wouldnt have hurt, I doubt that it would have helped that much
Either put it on Switch or Sony needs to help market it better.
Totally agree with you and do not get the disagrees at all. 100% facts
#obscure What rubbish... Have you been to Japan? I go regularly due to family over there, ps4 has more rpgs, unique and some downright weird Japanese titles that will never see the day over here... Not the odd one or two but HUNDREDS You talk about ps4 in the states because that's all you see you don't see it in its home territory so why throw out blanket statements you know nothing about. Shenmue didn't sell well because alot of its fanbase are now in their late 30s and 40s whose priorities have changed like family, job who just don't have time to play the game. It's a sequel to a 20 year old game. But over its lifetime I see it selling a decent amount.
@No-internet What your travels to Japan has to do with japanese gamers and their perception of Playstation home consoles? Nowdays Playstation and most home consoles don´t sell as it used to in Japan and that´s is a FACT! "Shenmue didn't sell well because alot of its fanbase are now in their late 30s and 40s whose priorities have changed like family, job who just don't have time to play the game. It's a sequel to a 20 year old game." Yeah, Crash comes to mind, so stop with your failed attempt at damage control. Shenmue 3 flopped hard on PS4 and Suzuki-san is the only one to blame for not making this game avaliable on Switch!
@obscure.. My travels give me more knowledge in how playstation is perceived in its home country than some wanabe know it all throwing blanket statements who in reality knows... NADA That's why you got so heated truth hurts a person when their not really as intelligent as they portray and are you really comparing a pick up and play comedy game to a fully fledged 20+ hour rpg that involves doing jobs and plenty of exploration and backtracking to find out clues?... That again shows your level of intelligence in this gaming universe Anymore blanket statements you want to mindlessly throw out there for me to call you out on?
@No-internet "Anymore blanket statements you want to mindlessly throw out there for me to call you out on?" Yeah! Call me on private so we can discuss how much you know about japanese culture. Let me know if you can even speak propper Nihongo!
You're using sales facts to form a conclusion which disregards a lot of other factors as to why home consoles aren't as popular. The playstation console hardware is no more westernized than any other console. The policies of playstation are global, and have been fairly consistent for decades. Even the new censorship policy is too new to measure the effects on the japanese market. The games sony makes are generally now more westernized, but japanese people have no problem playing western games. They're probably statistically more open to them than western gamers are to japanese leaning games. Playstation does get tons of Japanese content though. Lots of unique things, as well as most of the mainstream japanese titles. The japanese gaming market is probably more diverse than the western market to be honest, and lots of games come to ps in some form or another. Japan has seen a decrease in home console says in general through the past couple generations. It has nothing to do with the PS brand, or any brand really. Mobile gaming and portables are just more in demand in japan, mostly attributed to japanese generalized lifestyle, travel, home makeup, etc. EDIT: think you mean Nihango, unless you wish to discuss japanese art.
Statistically I've been seeing games on PS4 outsell switch versions in some cases. Shouldn't run with that false Narrative. The game just isn't as popular. It really doesn't look too appealing to someone who isn't a series fan. It looks okay, but I'd say that's it.
@rainslacker "The playstation console hardware is no more westernized than any other console. The policies of playstation are global, and have been fairly consistent for decades. Even the new censorship policy is too new to measure the effects on the japanese market. The games sony makes are generally now more westernized, but japanese people have no problem playing western games. They're probably statistically more open to them than western gamers are to japanese leaning games." Nothing that you said negates what i said above, so i failed to see/understand you point. I repeat: Playstation has become more of a westernized brand. "The japanese gaming market is probably more diverse than the western market to be honest, and lots of games come to ps in some form or another." Please, the western sports games niche alone are probably bigger, more varied and diverse than the entire japanese gaming market nowadays. "Japan has seen a decrease in home console says in general through the past couple generations. It has nothing to do with the PS brand, or any brand really." I said: *Nowadays Playstation and most home consoles don´t sell as it used to in Japan and that´s is a FACT!* "EDIT: think you mean Nihango, unless you wish to discuss japanese art." I said Nihongo (日本語) I´m sorry, but I not sure what you meant by Nihango.
It’ss huge disappointment for us fans especially after so many years of waiting. Major letdown.
Not surprised. Like I said in the past had the game came out 10 years ago it probably would of did alright. There are much better options for a game like this these days.
It's competing with Pokemon I have my copy of Shenmue 3 I will play it after Pokemon
Eh, what do they know, they just wanna play Pachinco machines, seriously, nobody will ever understand Japanese gamers but boy can they build and advance tech.
It has been quite a disappointment... Shenmue was a AAA product and it cannot exist outside of that... Also, you can't, you just can't buy time back
No surprise at all. Shenmue was an epic game, one of my top games of all time, I waited for this game for 18 years, since it was announced I knew it would be a disaster. When you wait for so long you want something special, not a low budget version of what could be a masterpiece.
Agree the game failed to be better than its predecessors.
I like how everyone is really pushing the narrative of "Shenmue III didn't sell huge numbers, we're so shocked!" This game was funded via Kickstarter BECAUSE IT IS NICHE and every relevant person knew as much at the time. A studio that knew their game was never going to sell big connected to its small hardcore fanbase via Kickstarter, got funding, and made a game FOR THEM. They have since delivered that game to that hardcore audience. Seriously, it baffles me why we aren't celebrating that a game that would never otherwise get made can be funded because its biggest fans are so passionate. I guess some people just want COD/Gears/Madden and can't contemplate anything else.
This game NEEDS to do at least a bit well, or the story will remain unfinished
You know, this is where I wonder how the season pass factors into it. We know that many publishers make far more off of season passes/MTX's than they do base game sales, and given that Deep Silver pushed for a season pass/DLC maybe that's where they expect to see the return?
You have a point. Would love to see more games get this chance. I would also love to see those games improve when being made today. The game still suffers from what made the originals tedious. To not update anything in this day and age where open world games are a dime a dozen is baffling. I'm sure even the fans who waited years are having a hard time trying to play a game that archaic. Plus I heard it doesn't work even end the story.
I guess what I'm saying is that "what made the originals tedious" to many people is what the hardcore fans want. By doing a Kickstarter, the fans were able to get a game that would never be made today. Sure, that's at the expense of mass market appeal, but I really don't think the fans just wanted them to make Shenmue III into a Ubisoft game.
That’s such a lame excuse lol. They would not have ever went through with the game if they didn’t think it was going to make money. Read the interviews with devs...yup they are disappointed and expected much bigger numbers but hey you know the business better then them. Adorable.
Sources on dev comments? The game chart is based on physical copies only and had little to no retail presence in Japan.
I think just the complete lack of a marketing campaign had more to do with the sales than the kickstarter did. Cant remember how many backers were on KS, but it's safe to assume that can be added to the numbers. Not sure how the PC sales would factor in. I never expected it to be a million seller, but there are many games which only hit 100-250k sold and are still successful. People will twist success around high numbers, because they look at it from the wrong frame of reference
Like I said in another thread...the fact that 20 year old "remasters" came out and out sold the 18 year old sequel in the making is sad. This is not the reception this game deserved. And even though i did my part and bought it on EGS, The fact that it wasn't everywhere on every platform known was a mistake.
People bought this game 4 years ago. It seems like everyone forgot this game was crowdfunded. Those sales won't show up in the charts.
Eww, Should have just bought on PS4. I could never buy that on EGS after the pure disrespect to the funders on PC that they were going to f over. Until Epic took responsibility, since you know lawsuits were about to hit, or they'd have to break the deal with Epic. They clearly didn't even believe in its sales if they were willing to screw the fans on PC like that. Yes you can download EGS, but you still lose alot of Steam features etc.
I wasnt a funder though. And I wanted to play the game...politics never go over the game for me.
It's not politics lol. It's YOU the player. When you get F'd over by a game in the future because you say, "HEY as long as I enjoy the game" you'll learn. Let's see if you have the same attitude with a 5x price hike or you pay $60 to find out you're getting a demo of chapter 1 and gotta pay another $60 for each chapter of a already complete game, it's screwing consumers, some will buy. But hey, "don't go politics over the game". And yes, price is part of politics like tax. You see how silly that sounds. Better thing to say is, it doesn't affect me so I bought it anyways. BUT then you're part of the problem in the PC space atm. Though that's a acceptable answer
A lot of people who bought it through Kickstarter. I sure they made a lot of money already
That was the money used to fund the game. None of that was profit.
Obviously you've forgotten the controversy that this game got when it launched the KS campaign regarding funding from publishers and other companies. In other words you don't know what the KS money was used for, so no one can say where the profits are.
If not that, they made money off screwing over the steam release and funders lol
Not surprised. Most gamers didnt have a dreamcast or were old enough to appreciate it at the time. I backed it, because I imported the original back in late 1999 or early 2000. I loved the Saturn and dreamcast at the time, and loved getting import games. So I have some nostalgic feelings for the game.
With Shenmue 3 it feels as if they didn't try at all, with visuals being the exception. Voice acting is godawful. Animation is godawful. The game... is godawful.
It’s really not. It isn’t perfect but it’s fine.
The majority of fans beg to differ
nah the voice acting is trash lmaoooo, i dont care what anyone says, the fact that fans legit pushed for ryos original american voice actor to be present in the game is an atrocity in itself.
Well I’m just out of Bailu village and am loving the game so much. Between this resident evil 2 days gone and death stranding this year has been my best gaming wise in so long .
Once again this series has failed to be successful due to terrible promotion and pr. I dont understand why they even allowed this niche game to be limited to 1 console and 1 store instead of making it available to all platforms for more sales and exposure especially with the game being so low budget. Its like they wanted this game to fail imo.
Shenmue didn't sell poorly due to poor promotion and PR, it sold poorly because it's a game that no one wants except a bunch of neckbeards with waifu body pillows.
No. It sold poorly because it’s incredibly dated and archaic. Even us diehard fans expected much much more. Hell, indie games with less budget not only look and play better but also have a great story. All in all the game was a slap in the face to us long time fans.
To be fair, when you have a limited budget, I think it's better to focus on one platform. Mighty Number 9's creator said that making the game for all those platforms was much harder than he expected to, and it's one of the main reasons it got delayed so many times. And I would guess that this was also the culprit for the low quality graphics, since they had to make it as low as possible to run in the weakest hardware of the list, with no budget to make additional models and whatnot for the stronger platforms.
For a more niche game like this, more platforms would have made more sense. At least releasing it on the Switch might have given the game more potential customers, especially in Japan.
This game comes short in every possible way
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.