1UP writes: "Because of a recent delay, the newly titled FEAR 2: Project Origin is now scheduled for an early 2009 release. Which is probably for the best, considering how many other high-profile shooters have come out in the past month. But with those releases behind us, we felt it was time to take a look at what's coming next -- read on for an interview with associate producer Eric Studer, and head over this way to check out an exclusive video feature on the game's story provided by Monolith.
1UP: Do you view story as a bigger factor in FEAR 2 than it was in the original game?
ES: I don't know that I would say the story is a bigger factor, but we've gone to great lengths to ensure that it resonates with players more than it did in the first game. FEAR had a very deep story, but you had to want to discover it through the process of listening to voice mails and investigating laptops. For FEAR 2 we've integrated the storytelling into the gameplay more significantly. You will spend more time with other NPCs, the story will occur as you're playing, and the use of collectable items has been reduced significantly to lower the commitment required from the player to become invested in the world.
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
First-Person Shooters are a dime a dozen nowadays and it’s a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Let’s say they decided to mix genres: ones that had been mixed before, but managed to do something that hadn’t been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPS’s, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that game’s name was F.E.A.R. First Encounter Assault Recon.
its been almost exactly 4 years since F.3.A.R. its a great series that needs a comeback.
Hardcore Gamer: GOG has made its name as the place to go for DRM-free gaming. Now, the company has added a number of games from the Warner Bros. Interactive library to its lineup of available games.
Man, I can't wait for this one. Lights off and surround on.
I dont think my pc can run this one tho. too bad