400°

Codemasters acquires Slightly Mad Studios

Codemasters has agreed to acquire racing simulation specialists and creators of Project CARS, Slightly Mad Studios!

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codemasters.com
Knushwood Butt2024d ago

Where do Codemasters get the cash from?

Skate-AK2024d ago

Guessing the yearly F1 games. Dirt is pretty big too.

neutralgamer19922024d ago

Code masters have are wealthy developer

neutralgamer19922023d ago

I meant to say they are quite rich. They sold 50% to one of the richest companies in India so their parent company is faulty rich

Reliance bought 50% of code masters in 2010

Retroman2024d ago (Edited 2024d ago )

Codemasters should Acquire NFS maybe we could get it back on original formula again.

by the way Happy Thanksgiving guys.

USMC_POLICE2024d ago

Dude heat is a huge step in the right direction.

sprinterboy2023d ago (Edited 2023d ago )

Forget acquiring nfs, but instead make a game to compete and blow nfs out the water.
Their is certainly a market there for another nfs type game but actually done right..
Edit: nfs has turned into a shite fast and furious TV game spin off, that's why they've been shite for the last 10 years, lost its identity of actually being a nfs game.

AuraAbjure2023d ago

Well the game awards 2019 nominated two of their games for best racing game 2019 so Codemasters aren't exactly slackers.

sprinterboy2023d ago

Codemasters do some great racers for sure.
I live within 20 miles of the devs in Leamington Spa, still hoping for that game tester job haha.
I think they should get Paul rustchynsky to head up the new studio and game imo.

+ Show (1) more replyLast reply 2023d ago
SprigganN4G2024d ago

Ciao to their "next gen console" hahah.

Nacho_Z2024d ago

That was more than slightly mad wasn't it.

Applejack2024d ago

Wow, I completely forgot about that thing! I bet they’re hoping most people do too.

2ndhandcorn2024d ago

Wow big news there very cool .

xTonyMontana2024d ago

Good luck to them, hopefully Codemasters treats them better than EA did

King_Noctis2024d ago ShowReplies(4)
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90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 8h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj1d 4h ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H917h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj4h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro46m ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing20h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 7h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 3h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon21h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.