BY JASON MONROE: I tend to use the lull before the festive season hits full swing to catch-up on my backlog, getting through as many of the unplayed and unfinished titles that I can before my time is swallowed up by mince pies and beer. Life is good.
What has struck me when looking at the ridiculous number of games I have to play is how many of them aren’t new experiences at all.
Phantom Knight provides his thoughts on the futility of Console Wars.
Humans are competitive by nature, in life there’s winner and losers.
Console wars don’t hurt the industry.
it will never die. It's not much of a war when Sony has won 3/4 of it's gens in historic fashion.
Nintendo atari sega were all once in the dedicated home console race, them 3 are the og's and none of them make home consoles anymore, Sony and microsoft killed them all and nintendo's case they ran off to their handheld market because they could not keep up with the big 2 in the dedicated home console business. Ill continue to support the big 2 as long as i can.
Gaming desktops are usually either big and heavy full-size beasts, or else miniaturized boxes that lack the power to impress. And whether you buy a complete system or an empty chassis to fill with components, they're often on the fugly side.
Deville Louw put together a list of 10 memorable and sometimes very difficult video game boss encounters. Do you remember these?
Most of the games listed span more than two decades. Why even add that in the title?
There's a lot more bosses that were memorable than just this list. Tough to narrow it down to just 10.
Are you okay? The most of them are from games that were released over 20 years ago.
That first boss fight in God of War was totally Legendary. I felt like it was a last boss fight.
Truly one of the best boss fights I ever played in a game.
Psycho Mantis fight also was Legendary.
I love them when done well, and let me give you a few examples why.
Was crazy hyped for Dragon's Dogma when it was announced, it was doing so many cool things ive wanted to see in an RPG forever. I pre-order, it comes out, and it's very blurry and screen-tear central. Usually im the last guy to complain about things like resolutions, framerates and AA. But the way they did it here actually made my eyes hurt (eye strain) meaning i couldn'tplay it fir more than 30mins beforei got a migraine, not worth it, and it got permanently shelved. Then here comes the remaster fixing those issues and im finally able to enjoy this amazing gem putting iver 100hrs into it so far.
Really love corney yet fun games, through that interest i came across Metal Wolf Chaos which really tickles my pickle. Issue is a copy cost almost $200 and i wasnt going to pay that. Here comes the remaster and now i can bathe in this gloriously bad voice acted masterpiece for only $30, and i love it.
Then there's OKAMI, a game ive always wanted but could never track down a copy, even tried buying it online (which i really hate doing for older used games) and both times i tried the discs didnt work, one had a very small crack on the edge that just enough to kill it, the ither was a victim of premature disc rot due to poor storage. Finally track down a copy for the wii but as i got home THAT DAY i read the announcement for the PS4 remaster. And for $30 i got to play easily one of the best games ive ever played in it's best possible forms and damn am i glad it was remastered cause it made a world of difference to the art especially in HDR.
How would the industry benefit at all if they didn’t exist? If you don’t like them don’t play them