According to EA CTO Ken Moss, the destruction system DICE developed for Battlefield could be unshackled thanks to the power of the cloud.
Awesome, can't wait to try it!
It'll take a while.
Yep just how amazing cloud computing came out with the Xbox and Crackdown 3 /s Im not in the least bit interested
At least he's not using it to sell a current version of the software, but talking more long term. MS problem was they tried to make it a relevant selling point for an entire system, and game, but it wasn't ready for the generation, they gave it to a developer who couldn't handle the scope of what was trying to be achieved, and the time it took to finally get to market made it so other devs weren't going to make it a meaningful technology for this gen. Going forward, MS did prove it works as a concept, it just kind of soured the milk with how it was finally implemented in CD3. In the end though, when it comes to EA, I know DICE may be able to use the tech better than what was shown in CD3, but I also know it means EA will use it as a reason to keep the game online only. Which is really how these big publishers want the market to go anyways.
Flight Simulator 2020 is fully powered by the cloud.
Halo 4 of all games actually managed to utalise cloud graphics better than cd3 they used it for the skylines and clouds from memory it was more of a proof of concept that had no real impact on the gamer if it failed
You sound like a stuckup woman.
Titanfall used the cloud and Forza Motorsport greatly.
The article and this comment are talking about CLOUD DESTRUCTION, not cloud ai or bots or ghost characters. STAY ON TOPIC!
@Rainslacker We've got to stop criticizing attempts at innovation. Just because something didn't work for that time doesn't mean it's a faulty concept. Microsoft was moving in the right direction. Their real problem is they come up with great concepts but lack the imagination to utilize them. But that still puts them far ahead of the majority of companies incapable of coming up with the concept to begin with.
Why is Captain Cook getting so many disagrees?
I thought we were done with all this power of the cloud stuff, honestly. I don't doubt it can do some big things, but it is a matter of whether or not it's actually ready yet. I'm really sick of the theoretical talk. Just prove how much of a game changer it is and stop hyping it up already. In this case, it's EA, but the next time Microsoft talks about it, there really needs to be substance. I imagine Scarlett will be better equipped to handle it and do far more than Xbox One did... but let's see.
To this day. Nothing comes even close to 2009s Red Faction Guerilla! All hail the power of the cloud!! Oh wait....nope not needed.
That's why I'm excited for next gen because we're getting more CPU power and I can't wait to see what devs do with it! Guerrilla is the standard at this point. I've seen nothing since that has that level of destruction.
Exactly, and Guerilla was LAST GEN. "Cloud computing" is not necessary for good destruction physics. The power is already there, it was there last gen, it is here now, it will be here in spades for next gen. I hope people realize this kind of hype is just to condition you to want always-online games. That's the real sales pitch here.
Battlefield Bad Company 2 Remastered with the power of the cloud, with today's graphics.. "Oh My God," just thinking about What that could look like gives me goose bumps.... :) DICE please for crying out loud... please make that game..
I miss the days of collapsing a house an enemy squad
Yeah, indeed- those were like the best times... sniper in that building, "bring the whole thing down"... LoL
Lol, I've heard that before.
You need to try Crackdown 3 and the power of the cloud ...no wait nevermind.
Yep, I think we've heard all this somewhere before. Less of the talk..... https://youtu.be/2ovlURyj8T...
This is a third party developer talking on the potential of the tech. It's not a sales pitch from the company internal. It's legitimately just a 3rd party company stating a potential of the tech.
Ah Yes comrades welcome to our commune here at EA games where your hard earned money and time will be used to improve your lives! Eventually...
It's always eventually isn't it! I prefer more substance than talk. Thank god we have companies who actually still focus on games.
They already kind of did this with waves in Battlefield 4 so its not that far fetched as long as they keep it to big set pieces.
Is EA trying to brake the record of most nonsense said in a day by a company?🤣
I'm starting to think they're some kind of ponzi scheme.
That doesn't even make sense.
Ah yes. Another day on N4G; where your average day gamer has the more valuable information than industry insiders.
Because all the choices EA has made in the past 10 years are so great and they obviously know what's best just like google. Why aren't you playing on your Stadia instead of wasting your time here on N4G on an "average day gamer"?
Laggy destruction. We all need a pause while on screen damage and physics are calculated in a country 000s of miles away from where you're playing...
Other than me not owning a Stadia, and the fact EA has released bad (and good) games; that still having nothing to do with having more insight in the inner workings of the industry than either of us ... what's your point?
My point is that you believe what these people say even though we actually do know better. Just like with Stadia. The "powah of the cloud" has been talked about for years and it's nowhere near to the point where they say it can be. Real world destruction? You actually believe that BS? We can't get a multiplayer game without lag and they want us to believe that they will five us real world destruction over the internet. Hahahahahahahahaha.
I never said I necessarily believed what they said. I hate the arrogance of people disregarding company insiders as if they know better; all the while genuinely not knowing a thing of what's going on in the background. We've heard on the cloud all generation. That didn't pan out. That's a known point of interest. All the same, a third party in the industry is speaking positively on it at a time we're moving into a new console generation. Don't you feel, on a logical level alone, that that statement holds more weight than you self-assured cynicism? I do.
Yeah we've heard this before.
Kind of like how even Bad Company games had better destruction than the OMG *Levelution* in next gen games that came after it like BF4
Wouldn't say better. Different, maybe. The way the game was designed, it took into account that they wanted to generally demolish walls/houses etc. They also did this through a giant cloud of smoke, where the game essentially deleted the asset in the background. BF3 and 4 did this on a more visceral level, but treated it less as a mechanic. The games were designed around all this though.
@TheRealTedCruz. Fair point I suppose! You know what I mean though maybe my memories of those games are diluted and not as cool as I remember it to be. Yes BF4 had destructive buildings and stuff too, but a lot there just wasn't the level of destruction I wish they could have. Maybe that's a next gen thing!
wait a minute, am I the only one who is reading it like Cloud computing will destroy EA's dice like real life :)
YES Just like Crackdown 3 can't wait!
Here we go again.
Are we really going to start this cloud bs up again? Less believable coming from EA
They want everyone and their mother to subscribe to their service, this talk about cloud power is just to sell us on the idea that these things can't be done on traditional hardware, and that we need to move towards an always online state in gaming.
I mean it worked with Crackdown 3, it's just the gameplay wasn't good enough to warrant any attention.
It was heavily downgraded in Crackdown...
But it still works and the destruction is quite detailed. It just didn't really add to the fun but it was there.
@spice Lets not get ahead of ourselves https://youtu.be/rwA2OaVsbt...
Only in early trailers and gameplay it exists lol.
Yeah it "worked" but really other games have done equal and better forms of destruction without the use of "the cloud"
Check out Red Faction Guerrilla. Came out in 09 or 10 and it still has the most destructible environments I've seen. Also the Cloud was nowhere to be seen.
"detailed"?? Hahahaha. You're funny
Games that boast about the cloud can do all that locally without it.
Power of the cloud again. I haven't heard that term, since last year.
This ''Powah of the cloud'' promise sounds all too familiar...
Oh god, not this "power of da cloud!" shit again.
Microsoft promised this back in 2015 and was unable to get it working and had to drop it. EA will sooner make a proper full featured game on day 1 than get this working.
They got it working....at least in theory. Not to the point it showed it was needed. The technology does work, just the scope of what they were trying to achieve was held back by the hardware itself still having to actually draw all those things that were being destroyed. Calculating the destruction is just the first step in the process, but rendering it is a lot more processor intensive. Anyhow, at this point, given that MS really put the consumer off of the idea with their lackluster showing of it, I think publishers or developers just need to stay quiet about it, and make a game that may use it, then show why it's worthwhile. Just making these statements isn't going to garner them any real interest because of how CD3 went down.
Soooooo it didn't work
No, it worked. Just the implementation was piss poor in the final product. The actual concept was shown to work, just they didn't make a case for why it was needed, because what was shown could have been done on local hardwar.
If it worked but implementation was piss poor then it just didn't work.
Ah, Wright brothers, your flying machine only lasted 10 seconds, just give up.
Omg have we stepped back in time to 2013??
Gee, where have I heard this before?
OMG...enough with the "power of the Cloud" already.
Its working next gen with Xcloud
I don't think he's wrong, but I feel like that's more of a PR stunt. The processors and GPU's that are going to be in the next xbox and ps5 will be more than capable of simulating advanced physics and destruction.
They can't get recurring revenue from that though, so EA will keep telling their lies.
I'd rather it rely on local hardware unless in a MP mode. And with the leap in CPU power next gen there's no excuse not to have some stellar destruction.