160°

Control Devs say PS5 will let us "Have Much More Detail in the Game Worlds than Before"

Remedy talks the potential of the PS5 with Official PlayStation Magazine.

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gamesradar.com
Raziology2032d ago

I didn't know that a game console, which will be released 7 years after the PS4, will "have much more detail in the game worlds than before"!!!!!!!

Modern journalism at its best.

TheKingKratos2032d ago

What if i told you ...(just try to stay calm because i am about to drop a bomb on you)

that ps5 will have better graphics than ps4 ... i swear i am not lying

Fist4achin2032d ago

Speculation!

Absolutely hilarious...

Neonridr2032d ago

I'd say you have zero facts to back up such a ridiculous claim. Sounds like witchcraft to me.

SolidGamerX2032d ago (Edited 2032d ago )

This cant be real!

Smokehouse2032d ago

I heard the same thing. I have a friend who has a third cousin that works for Sony. It’s a reliable source, big facts.

rainslacker2031d ago

Pfft. You're not a dev, what would you know?

+ Show (4) more repliesLast reply 2031d ago
MajorLazer2032d ago

Journalism is absolute garbage. Very few journalists who aren't despicable and clueless.

medman2032d ago (Edited 2032d ago )

Raziology, with all proper respect.....your information sucks. I have it on very good authority that the PS5 will have much more power than the ps4, but the detail will remain about the same. Film at 11.

Skuletor2032d ago

Are Gamingbolt's journalists freelancing for Gamesradar now?

JEECE2032d ago

I hope Remedy can last that long. They have to be one of the most underrated devs. They don't quite have the same 3rd person magic as some of Sony's first party, but they're a few steps away.

SethBrundlefly2032d ago

Well played Gamesradar. Well played.

Interloper2032d ago

What if I told you graphics < innovation.

Show all comments (24)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.