Edge: Legendary Review

The game picks up after the first two chapters, however, when it eases the grip of scripting that constricts the player during the opening. The dev team has an eye for spectacle – a towering golem comprised of cars and other metallic detritus is a visual highlight – but these moments mostly serve to illustrate how dull your actual actions are by contrast.

Nonetheless, the artists' competence shines through: the environments can be surprisingly beautiful when the game dares to venture out of subways and sewers. It's just a pity that these glimpses of ingenuity are in a game that otherwise attempts to do the very bare minimum in terms of interaction, and sometimes doesn't even manage that.

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