Alex Navarro - "There's a deep thread of insecurity that runs through it, one that manifests in its unwillingness to commit all the way to the arduousness of its main character's task, that's too willing to break that quietness with mediocre action, and that never trusts the player to understand even its most basic ideas without hitting them over the head with them. There is a weirdo, avant spirit to Death Stranding that I do admire, but that spirit fails to carry the game anywhere worthwhile."
Death Stranding continues to spark conversation years later as its impact and relevance grow beyond its original release ahead of the upcoming sequel.
That's not proof, it's your opinion
which means you are lying, or you are a writer for a living who doesn't know what "prove" means
which is it?
March 31st, 2025 – KOJIMA PRODUCTIONS is proud to announce that DEATH STRANDING has connected over 20 million porters across PlayStation®4, PlayStation®5, PC, XBox, iOS platforms, and Amazon Luna.
Man I love this game. Platinumed it and played through it a 2nd time just for fun. I'm day 1 with bells on for the sequel
In still drop in this world from time to time. I just played it yesterday.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else
"In the opening hours, this doesn't matter as much because you're just on foot and hoofing it from place to place. When you finally get vehicles, using them mostly sucks because you're constantly driving into rocks. When you finally get highways you can build, it starts to feel a little like American Truck Simulator...if you had to craft the truck and the roads yourself. And then the game just kind of gives up on that infrastructure stuff and sends you off to the mountains to criss-cross huge, snow-deluged peaks that take a very long time to get around. And then it asks you to do that a bunch more until the game is essentially over."
Oof. And with this review the Meta dropped to 83.
This "fun" thing seems to be the new "this game is bad because it uses gameplay mechanics other games happen to use."
The problem with citing fun factor, and using it against a game is that one person's definition of fun is different from another. I wouldn't touch games like farm/construction or flight simulators because I don't think those games are fun at all, but there are a lot of people that get a lot of joy out of playing those types of games. I also find a great deal of survival mechanics to be abhorrently tedious, and unnecessary, but a lot of people love those types of games, too. I've also thoroughly enjoyed games that weren't necessarily the most fun to play (and frustrating at times *cough( soulsborne games *cough*), but the story and lore is what draws me in, and keeps me engaged.
It's clear that this isn't an action shooter, so these reviewers need to stop trying to apply the same standards they would with those types of games. They should be approaching it as though it is an artwork that just happens to be in the form of a video game. And not getting it isn't reason enough to penalize the game.
a 4 out of 10 game is full of bug, terrible graphics and sound and everything else you didnt like.
Giant Bomb!?
I am so not surprised for seeing this score.
The game definitely doesn't seem like its a mainstream kinda game. Seems a lot like Kojima himself...a little on the weird side.