Metacritic is a great tool for exploring varying opinions on game reviews, but it shouldn't be the sole decider of a game's quality.
Antonblast brings its chaotic, retro-inspired platforming to the Nintendo Switch and Steam later this year:
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?
It doesn't matter when it doesn't fit your agenda but when it does...it is swept under the rugs.
No it still matters... Until the game I like doesnt perform as well as I hoped critically... then Open Critic matters more... And if that doesnt work out then I'll just throw a fit and say reviewers dont matter... Until the next big game I'm looking forward to gets highly positive reviews universally among critics, but if it doesnt the reviewer is a shill.
The endless cycle of the gamer mindset.
They matter when it's good scores apparently. I get the psychological need to feel justified in your defense/decision to support a game, but people need to understand that the only score that matters is your own personal one.