200°

Game Designer of Outlast talks about Horror before announcing the new game

In a new podcast with "Wassup Conversations" David Chateauneuf, game designer of Outlast and co-founder of Red Barrels talks about techniques of making a horror game, the origin of Outlast and the future of horror before announcing their new game, teased last week.

Read Full Story >>
nikoofarmusic.com
AK912009d ago

I'd honestly like a horror game outside of the Outlast series.

Forger2008d ago

And he has so many cool ideas about other horrors that he mentions in this interview.

plainview10302008d ago

I think Outlast still has things to say.

KyRo2008d ago

I loves outlast. The first game was better with pacing. There were calm times before some chased you. The second game was terrifying because it felt like it you were continuingly getting chased but I don't think it made for a better game.

After10Ben2008d ago

Outlast is the first and only game horror I decided not to finish due to it's intensity. It was a great game, but man I got so stressed out playing it. I never had the stones to try Outlast 2.

460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

Read Full Story >>
twistedvoxel.com
Goodguy012d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-641d 7h ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga19h ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal1d 11h ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK1d 8h ago (Edited 1d 8h ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal1d 8h ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK1d 7h ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera1d 2h ago (Edited 1d 2h ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop16h ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast1d 10h ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal1d 9h ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

1d 8h ago
1d 8h ago
anast1d 7h ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

1d 7h ago
1d 1h ago
SimpleDad23h ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

+ Show (4) more repliesLast reply 12h ago
Cellblock111d 10h ago

"Former", wow she didn't last at SM Studios very long at all.

isarai1d 9h ago

4yrs is pretty good not sure what ur talking about

Cellblock111d 6h ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot13h ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic1d 8h ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard18h ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

SpacedDuck1d 8h ago

She doesn't last anywhere long.

Petebloodyonion1d 3h ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck1d ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

+ Show (1) more replyLast reply 13h ago
Rainbowcookie1d 10h ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

Show all comments (44)
70°

"Seeing Nintendo do this is a little disheartening" - Switch 2 & the state of game preservation

The worry is that at some point down the line, Nintendo's Switch 2 eShop will close – just as the Wii U and 3DS eShops did – and these Game-Key Cards will be dependent on Nintendo's servers supporting downloads of existing titles long into the future.

Read Full Story >>
gamesindustry.biz
Neonridr2d ago

"Seeing Nintendo do this is a little disheartening".

Let's ignore the fact that this is 3rd party devs who are opting to do this to save on manufacturing costs. Is Nintendo supposed to just tell them No?

hombreacabado1d 11h ago

nintendo will also publish games that are on key cards. nintendo should tell them no because what is the point of purchasing a physical game and having it be a digital download. that entire debacle should be outlawed and banned.

rob-GP17h ago

"Nintendo should tell them no..." - who do you think came up with the Key Card concept and decided to only release these tiny carts and much more expensive 64GB carts?

ZycoFox1d 13h ago

The key cards are kinda garbage. The only plus is that you can resell them.

I think anyone buying a Switch 2 should only buy the full game cards and ignore the key cards. If you have a PC or PS5/Xbox you'd probably buy the third party titles for one of those anyway since they will look and run better, except for the ones lighter on the hardware of course.

40°

Baldur’s Gate 3 dev Larian Studios is working on “two games”, “can craft multiple RPGs side-by-side”

Baldur's Gate 3 developer Larian Studios is officially working on two games at the same time to become a more efficient company.

Read Full Story >>
videogamer.com