840°

I Killed Every Single Person In The Outer Worlds, Here's What Happened

This time, I threw the quest log away a focused on a singular, nonnegotiable goal: to kill every single NPC in The Outer Worlds.

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thegamer.com
SeanScythe2068d ago ShowReplies(5)
froy4022067d ago

Taking gaming way too seriously, oh well too each their own

mikeslemonade2066d ago

Since you can save anywhere and I have a very fast storage device I always save right before I kill a NPC to see what happens and then reload the save.

I’m playing through the game as a liar, thief, charmer, and backstabber. Fun game, more fun than fallout.

jivah2066d ago

Eh its shallow as hell tho

Tross2067d ago

Sounds like the programmers effectively made you feel guilt for your actions. Neat. I've never personally attempted something like this and don't know if I could but it's interesting to read about.

DoubleTTB222067d ago

This article is really bizzarly short. It basically tells the story of taking out edgewater (the first town in the game), and then skips straight to the end of the game. Kind of an anti-climax.

Nerdmaster2066d ago

The reaction of the characters and the feeling of the writer was probably the same as in the first town, so maybe it's not necessary to write about that.

DoubleTTB222066d ago

There is definitely more to the story. He only mentioned 1 work-around that the game made for this style of playthrough. He never talked about what order he did things and why post-Edgewater.

If you are testing the limits of a universe then discussing those limits would be kind of important. It does that for a bit, but then starts to look like a high school essay that just made it past the page minimum, midway through.

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120°

The Outer Worlds Could Fill a Unique Niche By Going the Opposite Direction as Avowed

The Outer Worlds could distinguish itself from other Obsidian IPs by going in the opposite direction as Avowed and the Pillars of Eternity series.

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gamerant.com
cammers1995166d ago

Or it could just be the same as outer worlds 1. No changes just direct sequel.

anast166d ago

Both are going to underperform.

60°

The Secret History Behind Amazon's Secret Level Creators | gamescom 2024

IGN : Do some of the shots in Amazon's upcoming Secret Level animated anthology look familiar? Sit back as we dive into the connections between Secret Level's Creator, Tim Miller (also known for creating Love, Death, and Robots, directing the first Deadpool movie, and more), and the secret history of Blur Studios – a visual effects studio that produces CGI sequences for high profile names such as Star Wars, Sonic 2, and others. Along with films, Blur studios is known for creating incredible cinematic game trailers for titles including Call of Duty, Batman: Arkham games, Gears of War, and many more. Find out further secrets within Blur Studios and how they connect even deeper into the gaming world. Secret Level releases on Amazon Prime on Dec. 10, 2024.

70°

Secret Level - Teaser Trailer | Prime Video

SECRET LEVEL is a new adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games. From the creative minds behind LOVE, DEATH + ROBOTS, each of the 15 episodes is a celebration of games and gamers. Games that inspired the 15 epic stories include Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000. SECRET LEVEL, arrives on Prime Video December 10.

monkey602311d ago

Love, Death + Robots was awesome and I'm all in for this

RaidenBlack311d ago

yep ... hope they continue making both the series alternating between the two

GaboonViper311d ago

Absolutely love "Love, Death and Robots" so this is day one.