It would be cool if it's something you could manually change in settings too. Make the triggers tighter and require less of a push to fire for competitive shooters for example.
Would be cool in my opinion if for shooters, developers were to tie in the trigger pressure into the guns' rate of fire so that each gun would have a different feel when pushing the trigger button.
Knew it was holiday 2020. We should expect a February 2020 PS event like they did with PS4. 2nd time MS and Sony will launch in the same time frame. Great for us gamers all around, stoked. Hopefully they show off the new controller as well.
Sounds like it works very well (from the Wired article):
"Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation."
I was wondering how Sony was gonna improve on their controller. Now I am totally excited about it.. if they improve the battery life , it will be a perfect controller.
@jaymacx "if they improve the battery life , it will be a perfect controller."
i never understood this complaint. i bought a $20 charging docking station and two controllers. they are always charged. one gets low i place it on the docking station, grab the other one and that's it.
the console also came with a charging cable that reaches 7 ft.
That's nice. When it works for you I guess. I have 2 controllers as well with one always charging so I can switch if it dies. The original one that came with my system dies in like 3 hours. The other one I can play for days. Improved battery would be great. I hope they leave the touchpad off maybe that'll help
What's so hard to understand about people wanting a longer battery life? I would have to spend $50 to match the convenience you have. I think it's safe to assume that most people would rather have controllers last as long as they did last gen where you could go 1-3 weeks before having to charge
Other than that for me, the controller's perfect. Anything beyond a better battery is a bonus for next gen
Yeah. Haptic stuff can be pretty impressive. It can take some getting used to since we've all trained to be used to a single resistance on a controller. This is much more controllable than just changing the update variable in code, as it gives a direct tactile feel to the user, as opposed to an annoying change to what you get used to in the game itself
@Sampson
I just use my phone charging cord and keep playing with the same controller. It's on the table next to my couch anyways
I'll be using the same cord I used to charge my phone just like I was the beginning of this gen. Type C is pretty much the most used charge method in the house
"While a number of studios already had their PS5 devkits, the controller prototypes began rolling out much more recently, and no one is ready to name specific titles they're developing for the PS5. "We're working on a big one right now," says Marco Thrush, president of Bluepoint Games, which most recently worked on last year's PS4 remake of Shadow of the Colossus. "I'll let you figure out the rest.""
This could be a game changer if done right. Imagine a game in the same vein as Heavy Rain or Detroit implementing this feature in certain scenarios -- like having to push the trigger hard enough in order to perfectly execute some actions.
I used to repair consoles, and while I know they had issues, I wouldn't say any of them were widespread, or beyond standard fail rates for electronics. I had an issue with the ps1 laser where you'd have to turn the system upside down, then learned to tweak the laser, which is what led me to start repairing consoles as a side job. Most issues were confined to one or two revisions, and it wasnt always just the launch ones. The ps2 had more issues with version 3-5, but 1&2 and 6-8( next to last before the super slim) were all great
Other than that, all my launch consoles worked great for years. Ps4 did have the rubber come off the analog stick, along with a 2nd controller I brought. Sony would have replaced it under warranty, but I was lazy and never made a claim in time
Unfortunately I have to agree with you. I bought my PS1 and PS2 one or two years after launch and never had any problems. But my PS3 (and my cousins PS3) which were bought on launch month both had the YLOD, so I will always wait at least 1 year before buying a new console.
I usually prefer second iterations of most consoles but just for the quietter and smaller size factors... Riddled with issues? What are you even talking about?
"You will fee the tension in the triggers when pulling a bow"
Now that is a good feature
I really hope they show exclusive games at Sony press conference.
Should be interesting to see how PS5 launch titles utilize the new features on the controller, especially the 1st part games.
Killzone Shadowfall and The Playroom at PS4 launch were alot of fun to mess around with the new camera/controller input.
My new wife.
Sorry ps4
Nice, day one!