1UP writes: "Innovation is risk, and Mirror's Edge puts everything on the line. In the opening cinematic, lithe protagonist Faith tells us of the Flow, the way that Runners -- information couriers in the game's sterile, totalitarian metropolis -- see the city. "Rooftops become pathways and conduits, possibility, and routes of escape. The Flow is what keeps us running, keeps us alive." While narrative in its delivery, her sentiment echoes the design aspirations of Mirror's Edge, a first-person adventure like no other where the world is viewed as more than a shooting gallery or a tactile means to an end.
It gets things very right very early, distilling its first-person platformer ambitions into a very manageable control scheme. One button stands in for all "up" actions -- jumping, hurtling over obstacles, scuttling up vertical surfaces, and pulling Faith onto ledges -- while another is for all "down" actions: sliding under pipes, ducking into vents, and tucking and rolling out of dangerously high jumps. It's a sublimely simple setup and allows for the level design to take center stage. Once you're familiar with Faith's abilities and their limitations -- imparted through a much-needed tutorial -- it's easy to see potential routes through the world."