300°

The Last of Us 2's New Motion Mapping Technique Provides “Incredible Next-Gen Leap” In Animations

This is why the game’s animations look so seamless and fluid.

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gamingbolt.com
TheKingKratos2098d ago (Edited 2098d ago )

I know it is incredible... but i still don't like you,gamingbolt

2098d ago
Ratchet752097d ago

It's a venture beats interview.
Naughty dog would never waste a minute of their time on such a sorry excuse of a gaming website that is gamingbolt. 😂😂

vjoez552097d ago

How come a lot of people don't like gamingbolt?

bloop2097d ago

Clickbait and top 10 lists spread out over 47 separate pages.

UltraNova2097d ago

"Interviews" with devs, sometimes no one even knows, stating the obvious with no real news/revelations. Then each interview is spread throughout multiple articles.

They are really only interested in clickbait.

Babadook72097d ago

Not motion mapping gamingdolt. Motion “matching”.

DarXyde2097d ago

I think everyone has their own reason.

For me, it's two things:

1. The 10-20 pages to say what could have been done in 1-2 pages because they want to maximize ad revenue.

2. The "interviews" where they drip-feed obvious information from lesser-known developers (usually something along the lines of "'Next-Gen PlayStation's SSD is a big deal', Says Dev" ).

If you spend enough time seeing their articles posted here, you will quickly develop your own niche of frustration, but everyone will agree with you regardless of whether or not they share the same reasons for hating GamingBolt. And that's the magic of that site: they're so terrible, that whatever reason you hate them for, someone can give you another reason and you'll think to yourself, "y'know...that's true too". I think you'll rarely get pushback on reasoning because it's honestly just a running joke--not just on this site, but AS a site itself.

+ Show (1) more replyLast reply 2097d ago
masterfox2097d ago

Like I always said time after time , Playstation and their exclusives are the only ones pushing boundaries and evolving what games can be.

2097d ago Replies(8)
ilikestuff2097d ago

Pushing boundaries? They cut the multiplayer. That’s like saying iPhone was pushing boundaries when they got rid of the the headphone jack. And yes I love the last of us and I have an iPhone, I can still call bs on things I like when they mess up

jukins2097d ago

Because multiplayer means pushing boundaries right? This is their biggest game yet. And theyre doing things with thier tech that's beyond what developers with access to way more powerful hardware have yet to acheive

garos822097d ago

agreed. Im looking forward to the game for sure, but im very dissapointed with no multiplayer

2097d ago
TheHateTheyGive2097d ago

Beats generic unreal engine based games that are a plenty. Days gone is the best looking unreal engine game ever followed by gears 5.

2097d ago Replies(1)
Show all comments (27)
100°

Nintendo president apologizes for Switch 2 shortages

Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.

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nintendoeverything.com
jznrpg3h ago

I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.

PRIMORDUS33m ago

If there are no shortages then why can't we just easily order a Switch 2 online, from Best Buy, Target, Newegg, Amazon etc. No shortages means we can get it by any means, online or in store.

shinXseijuro2h ago

Maybe there’s shortages in Japan ? But they’re pretty much available lol

shinXseijuro2h ago

But hey saying that creates more hype right !

60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
80°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com