240°

Neil Druckmann — The Last of Us: Part II is our longest and most ambitious game

Naughty Dog's Neil Druckmann, co-director on The Last of Us, says that The Last of Us Part II is the longest and most ambitious game the studio has made.

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venturebeat.com
2094d ago Replies(4)
ilikestuff2093d ago

Ambitious, when they took out a much loved game mode? They are writing some really big checks, at least in my eyes.

2093d ago
Veneno2093d ago

Where have you been? They have an MP project in the works for Factions fans. But I do agree that the most hardcore Naughty Dog fans love the MP experiences and also the SP. The SP only crowd are not hardcore Naughty Dog.

Gatsu2093d ago

<(-__-)> the single player story is what matters.

ilikestuff2093d ago

Both modes matter, they both add up to make the the first one a success.
The afterthought “factions” game will not be the same, cmon, y’all know it. It’s gonna come out in one way or another?!? It’s not going to be the same or as good. The campaign will be great, we all know this, but the multiplayer makes the game really last.

2093d ago
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Ceaser98573612093d ago

I wish I could sleep or hibernate like that Interstellar movie...lol! 21st Feb cant come soon enough.

neutralgamer19922093d ago

Hopefully like God of war 20-25 hours

2093d ago Replies(1)
ClayRules20122093d ago

Yeah, that’d be great. I loved God of Wars pacing/length. TLoU took me 14 hours to beat. What a journey/experience.

2093d ago
DangerousDAN2093d ago

Sounds like it's gonna' be emotionally exhausting. I remember getting to the part in the first game (spoilers!) after you go through snow storm as Ellie and kill David in the restaurant, I felt for Ellie. I was exhausted from all the violence and tension. I know violence is in most games, but the way it's presented in TLoU is grittier and more realistic than most and it can bear down on the senses. It did me.

Sharky2312093d ago

I remember how emotionally drained I was by the end. No game has came close to The Last of Us!

Xb1ps42093d ago

I like the sound of that!! Day one of course...

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr3d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo2d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT2d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr2d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas2d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii2d ago

It doesn't have analogue tho, sooo....

Tacoboto2d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits2d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits2d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba762d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos2d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS2d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy014d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.