230°

Why The Last of Us Part 2 Isn't Open World, But Is Naughty Dog's Biggest Game Yet

The Last of Us Part 2 is Naughty Dog's most ambitious game yet in more ways than one.

2093d ago Replies(6)
UltraNova2093d ago (Edited 2093d ago )

Basically this is tLoU ramped up to 12. The areas that allow more exploration and side stories remind me of GoW's semi-open yet scripted world design that might be the best SP story focused game design I've had the pleasure of playing.

I cant wait for the time to come when I get off work go home, put this game in my ps4, grab an ice cold six-pack, turn off the lights, turn up the volume and lose my self until the sun comes up.

eamonn792093d ago

This ^ "I cant wait for the time to come when I get off work go home, put this game in my ps4, grab an ice cold six-pack, turn off the lights, turn up the volume and lose my self until the sun comes up. "

Feb 21 cant come quick enough, replaying the first one to tide me over :)

UltraNova2093d ago

Thankfully its a Friday!

dRanzer2093d ago

God of War is a great example
Also let's not forget Uncharted 4 and the even more ambition The Lost Legacy open areas

UltraNova2093d ago

Yes, you could argue ND did it first [semi-open areas] although not that fleshed out as SM in GoW.

AspiringProGenji2093d ago

Uncharted 4 was big and not open word. Anything bigger than that is a huge plus for me

Shane Kim2093d ago

I think The Lost legacy and GoW Ps4, are perfect world designs for heavily SP oriented games. I think open world games make you drift off too much and lose focus on the main story.

Relientk772093d ago

It doesn't need to be open world. The Last of Us is amazing and the sequel will be too.

Thunder_G0d_Bane2093d ago

Doesn’t need to be open world. Open world doesn’t make a game better.

All they need to do is focus on gameplay and story. And from the gameplay vids it looks like that’s what they’ve been doing. Day 1 for me.

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130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr1d 12h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo1d 6h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac1d 5h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo20h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT16h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr15h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas10h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii8h ago

It doesn't have analogue tho, sooo....

Tacoboto9h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 8h ago
Vits1d 5h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Chard1d 4h ago

Name a better controller

Vits1d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba761d 3h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage19h ago(Edited 19h ago)

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos14h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS1d 1h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy012d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK1d 17h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

160°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran82d ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

PrecursorOrb1d 10h ago

Kojima states the obvious lol

mastershredder1d 8h ago (Edited 1d 8h ago )

Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.

The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.

gold_drake1d 8h ago

quite honestly, i havent been able to stop thinking about it ha.

i keep playing it

__y2jb1d 6h ago

He’s massively overrated and writes terrible dialogue.

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