In Hollow, you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth.
Give me hope. Give me fear. Don't give me another walking simulator...
WTMG's Leo Faria: "Sadly, we live in a day and age in which not many horror games are released, and among those the good are few and far between. Sure, we have some good exceptions such as Resident Evil VII, The Evil Within 2, and Detention, but we’re also getting a ton of games completely plagued with lots and lots of frustrating horror game clichés."
Ugh, too many walking sim jump scare games lately. Hence why I really didn't enjoy Until Dawn. Not only was it bad jump scares, but the butterfly effect thing was pointless. All that changes is who runs out the front door at the end.
How about turning them into action shooters with tons of ammo at your disposal and your character an unstoppable bullet magnet...
Aaron Potter from Switch Player writes, "Alien. Event Horizon. Dead Space. Run-down intergalactic freighters have played host to some of horror’s most memorable scenarios over the years, and why? Because, as the classic saying goes, “In space no one can hear you scream”. Forever Entertainment’s Hollow is the latest survival spooker looking to capitalise on a similarly isolated setting, but sadly loses any creepy lustre it might have achieved thanks to repetitive gameplay, a murky aesthetic, and some downright odd design choices. You’ll scream alright, just not for the reasons you expected."
Punk from P&L writes: "Hollow isn’t a hollow experience by any means, but it’s not yet a fulfilling one either."
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